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Added a new example mod gl_auto_closebox
Updated gl_highlighting_lite example mod. Updated engine structs.
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@@ -100,8 +100,16 @@ procedure KeyPressHandler begin
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end
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end
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// visual glitch fix - for 3.8.29+
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procedure GameModeChangeHandler begin
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if isHighlight and (get_game_mode bwand (INTFACELOOT bwor BARTER)) then begin
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isHighlight := false;
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call ToggleHighlight(false);
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end
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end
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procedure InventoryMoveHandler begin
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// remove item outline when player picks up the item
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// remove item outline when player picks up the item - for 3.8.18+
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if (isHighlight and get_sfall_arg == 7) then set_outline(get_sfall_arg, 0);
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end
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@@ -121,6 +129,7 @@ procedure start begin
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highlightFailMsg2 := Translate("HighlightFail2", "Your motion sensor is out of charge.");
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register_hook_proc(HOOK_KEYPRESS, KeyPressHandler);
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register_hook_proc(HOOK_GAMEMODECHANGE, GameModeChangeHandler);
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register_hook_proc(HOOK_INVENTORYMOVE, InventoryMoveHandler);
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end
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end
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@@ -4,6 +4,7 @@
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#include "..\scripting\headers\sfall.h"
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#include "..\scripting\headers\define_lite.h"
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#include "..\scripting\headers\define_extra.h"
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#include "..\scripting\headers\command_lite.h"
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#include "..\scripting\headers\dik.h"
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/*
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#include "..\scripting\headers\lib.arrays.h"
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