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Merged two Glovz's fix functions and reorganized Glovz's/YAAM code layout a bit.
(in preparing for larger code refactoring in AmmoMod.cpp) Fixed a bug in Stats.cpp that caused critical hits to ignore critical table roll value and only have the lowest level effect. Minor edits to MainMenu.cpp.
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@@ -234,26 +234,26 @@
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#define CALIBER_7_62MM (18)
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// hidden perks
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#define PERK_add_nuka (53)
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#define PERK_add_buffout (54)
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#define PERK_add_mentats (55)
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#define PERK_add_psycho (56)
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#define PERK_add_radaway (57)
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#define PERK_weapon_long_range (58)
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#define PERK_weapon_accurate (59)
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#define PERK_weapon_penetrate (60)
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#define PERK_weapon_knockback (61)
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#define PERK_armor_powered (62)
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#define PERK_armor_combat (63)
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#define PERK_weapon_scope_range (64)
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#define PERK_weapon_fast_reload (65)
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#define PERK_weapon_night_sight (66)
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#define PERK_weapon_flameboy (67)
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#define PERK_armor_advanced_1 (68)
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#define PERK_armor_advanced_2 (69)
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#define PERK_add_jet (70)
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#define PERK_add_tragic (71)
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#define PERK_armor_charisma (72)
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#define PERK_add_nuka (53)
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#define PERK_add_buffout (54)
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#define PERK_add_mentats (55)
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#define PERK_add_psycho (56)
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#define PERK_add_radaway (57)
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#define PERK_weapon_long_range (58)
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#define PERK_weapon_accurate (59)
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#define PERK_weapon_penetrate (60)
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#define PERK_weapon_knockback (61)
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#define PERK_armor_powered (62)
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#define PERK_armor_combat (63)
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#define PERK_weapon_scope_range (64)
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#define PERK_weapon_fast_reload (65)
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#define PERK_weapon_night_sight (66)
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#define PERK_weapon_flameboy (67)
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#define PERK_armor_advanced_1 (68)
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#define PERK_armor_advanced_2 (69)
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#define PERK_add_jet (70)
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#define PERK_add_tragic (71)
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#define PERK_armor_charisma (72)
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#define WPN_ANIM_NONE (0x00) // (A)
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#define WPN_ANIM_KNIFE (0x01) // (D)
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