Added additional checks to the fix of multihex critters moving in combat (from Mr.Stalin)

Added AIBestWeaponFix option to ddraw.ini.
This commit is contained in:
NovaRain
2018-09-02 10:55:14 +08:00
parent fac0b73d9e
commit 8a7d22dd03
2 changed files with 33 additions and 15 deletions
+4
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@@ -348,6 +348,10 @@ SkipOpeningMovies=0
;Set to 0 to disable
NPCsTryToSpendExtraAP=0
;Set to 1 to fix NPCs not checking weapon perks properly when searching for the best weapon
;Note that enabling this option can significantly affect the weapon choice of some NPCs in combat
AIBestWeaponFix=0
;Allows the use of tiles over 80*36 in size. sfall will just split and resave them at startup
;Set to 1 to check all tiles on started (slow)
;Set to 2 if you provide a XLtiles.lst file in art/tiles/ containing a list of the tile ids that need checking