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Added HideObjIsNullMsg option to [Debugging].
Moved DebugEditor option from MiscPatches.cpp to DebugEditor.cpp.
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@@ -703,6 +703,9 @@ DontDeleteProtos=0
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;Set to 1 to give scripts direct access to Fallout's address space, and to make arbitrary calls into Fallout's code
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AllowUnsafeScripting=0
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;Set to 1 to hide error messages in the debug.log file when a null value is passed to the function as an object
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HideObjIsNullMsg=0
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;These options control what output is saved in the debug log (sfall-log.txt)
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;Prints messages duing sfall initialization
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