mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Added "dialog_box" script function
Added a new attrType value to "get_window_attribute" function. Tweaked the arg type check for "force_encounter_with_flags" function.
This commit is contained in:
@@ -59,7 +59,7 @@
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#define LIST_ALL (9)
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//Valid window types for get_window_attribute
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#define WINTYPE_INVENTORY (0) // any inventory window
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#define WINTYPE_INVENTORY (0) // any inventory window (player/loot/use/barter)
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#define WINTYPE_DIALOG (1)
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#define WINTYPE_PIPBOY (2)
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#define WINTYPE_WORLDMAP (3)
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@@ -244,6 +244,7 @@
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#define create_win(winName, x, y, w, h) sfall_func5("create_win", winName, x, y, w, h)
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#define create_win_flag(winName, x, y, w, h, flag) sfall_func6("create_win", winName, x, y, w, h, flag)
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#define critter_inven_obj2(obj, type) sfall_func2("critter_inven_obj2", obj, type)
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#define dialog_box(text) sfall_func1("dialog_box", text)
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#define dialog_obj sfall_func0("dialog_obj")
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#define display_stats sfall_func0("display_stats")
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#define draw_image(pathFile, frame, x, y, noTrans) sfall_func5("draw_image", pathFile, frame, x, y, noTrans)
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@@ -253,8 +254,8 @@
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#define get_current_inven_size(obj) sfall_func1("get_current_inven_size", obj)
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#define get_cursor_mode sfall_func0("get_cursor_mode")
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#define get_flags(obj) sfall_func1("get_flags", obj)
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#define get_interface_x(winType) sfall_func2("get_window_attribute", winType, 0)
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#define get_interface_y(winType) sfall_func2("get_window_attribute", winType, 1)
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#define get_interface_x(winType) sfall_func2("get_window_attribute", winType, 1)
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#define get_interface_y(winType) sfall_func2("get_window_attribute", winType, 2)
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#define get_inven_ap_cost sfall_func0("get_inven_ap_cost")
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#define get_map_enter_position sfall_func0("get_map_enter_position")
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#define get_metarule_table sfall_func0("get_metarule_table")
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@@ -265,6 +266,7 @@
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#define hide_window(winName) sfall_func1("hide_window", winName)
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#define intface_hide sfall_func0("intface_hide")
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#define intface_is_hidden sfall_func0("intface_is_hidden")
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#define intface_is_shown(winType) sfall_func1("get_window_attribute", winType)
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#define intface_redraw sfall_func0("intface_redraw")
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#define intface_show sfall_func0("intface_show")
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#define inventory_redraw(invSide) sfall_func1("inventory_redraw", invSide)
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@@ -611,15 +611,25 @@ optional arguments:
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> void sfall_func3("set_terrain_name", int x, int y, string name)
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- overrides the terrain type name for the sub-tile on the world map by the specified coordinates
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int sfall_func2("get_window_attribute", int winType, int attrType)
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> int sfall_func1("get_window_attribute", int winType)
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> int sfall_func2("get_window_attribute", int winType, int attrType)
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- returns the attribute of the specified interface window by the attrType argument
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- winType: the type number of the interface window (see WINTYPE_* constants in sfall.h)
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- attrType: 0 - X position, 1 - Y position (relative to the top-left corner of the game screen)
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- attrType: 0 - returns a value of 1 if the specified interface window is created by the game (same as without the argument)
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1 - X position, 2 - Y position (relative to the top-left corner of the game screen)
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- returns -1 if the specified attribute cannot be obtained
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> void sfall_func2("set_town_title", int areaID, string title)
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- sets a floating text for a town on the world map when hovering the cursor over the player's marker
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- areaID: the ID number of the town from city.txt
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> int sfall_func1("dialog_box", string text1)
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> int sfall_func2("dialog_box", string text1, string text2)
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> int sfall_func3("dialog_box", string text1, string text2, string text3)
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- creates a dialog box with text and returns the result of pressing the button: 0 - No, 1 - Yes
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- text1/text2/text3: corresponding text in the dialog box for the first, second, and third lines
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- returns -1 if for some reason the dialog box cannot be created
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------------------------
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------ MORE INFO -------
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------------------------
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@@ -444,3 +444,13 @@ enum QueueType : long
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map_update_event = 12,
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gsound_sfx_event = 13 // no object
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};
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enum DialogOutFlags : long
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{
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DIALOGOUT_NORMAL = 0x01, // uses regular graphic
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DIALOGOUT_SMALL = 0x02, // uses smaller graphic
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DIALOGOUT_ALIGN_LEFT = 0x04, // text aligned to left
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DIALOGOUT_ALIGN_TOP = 0x08, // text aligned to top
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DIALOGOUT_YESNO = 0x10, // DONE button replaced by YES/NO buttons - WIP: currently useless in scripts
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DIALOGOUT_CLEAN = 0x20 // no buttons
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};
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+33
-6
@@ -989,8 +989,12 @@ long __fastcall ScrSetLocalVar(long sid, long varId, long value) {
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WRAP_WATCOM_FCALL3(scr_set_local_var_, sid, varId, value)
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}
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long __stdcall IntfaceIsHidden() {
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WRAP_WATCOM_CALL0(intface_is_hidden_)
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}
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// redraws the main game interface windows (useful after changing some data like active hand, etc.)
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void __stdcall InterfaceRedraw() {
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void __stdcall IntfaceRedraw() {
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WRAP_WATCOM_CALL0(intface_redraw_)
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}
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@@ -1081,21 +1085,36 @@ long __stdcall WinRegisterButton(DWORD winRef, long xPos, long yPos, long width,
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void __stdcall DialogOut(const char* text) {
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__asm {
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push 1; // flag
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push 1; // DIALOGOUT_NORMAL flag
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xor eax, eax;
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push eax; // ColorMsg
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push eax; // DisplayMsg
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push eax; // DisplayMsg (unknown)
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mov al, byte ptr ds:[0x6AB718];
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push eax; // ColorIndex
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push 116; // y
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mov ecx, 192; // x
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mov eax, text; // DisplayText
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xor ebx, ebx; // ?
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xor edx, edx; // ?
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xor ebx, ebx;
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xor edx, edx;
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call dialog_out_;
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}
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}
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long __fastcall DialogOutEx(const char* text, const char** textEx, long count, long flags) {
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__asm {
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mov eax, 145; // Color index
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push flags; // flag
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push eax; // ColorMsg2
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push 0; // DisplayMsg (unknown)
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push eax; // ColorMsg1
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mov eax, ecx; // DisplayText first line
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push 116; // y
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mov ecx, 192; // x
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mov ebx, count; // count text lines 0-2
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call dialog_out_; // edx - DisplayText second/third line
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}
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}
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void __fastcall DrawWinLine(int winRef, DWORD startXPos, DWORD endXPos, DWORD startYPos, DWORD endYPos, BYTE colour) {
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__asm {
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xor eax, eax;
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@@ -1160,6 +1179,14 @@ long __fastcall WordWrap(const char* text, int maxWidth, DWORD* buf, BYTE* count
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WRAP_WATCOM_FCALL4(_word_wrap_, text, maxWidth, buf, count)
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}
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long __stdcall Gmouse3dGetMode() {
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WRAP_WATCOM_CALL0(gmouse_3d_get_mode_)
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}
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void __stdcall Gmouse3dSetMode(long mode) {
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WRAP_WATCOM_CALL1(gmouse_3d_set_mode_, mode)
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}
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long __stdcall GsoundBackgroundVolumeGetSet(long setVolume) {
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WRAP_WATCOM_CALL1(gsound_background_volume_get_set_, setVolume)
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}
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@@ -1480,7 +1507,7 @@ long __fastcall GetTopWindowID(long xPos, long yPos) {
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}
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enum WinNameType {
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WINTYPE_Inventory = 0, // any inventory window
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WINTYPE_Inventory = 0, // any inventory window (player/loot/use/barter)
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WINTYPE_Dialog = 1,
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WINTYPE_PipBoy = 2,
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WINTYPE_WorldMap = 3,
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@@ -1139,8 +1139,10 @@ void __fastcall RegisterObjectCall(long* target, long* source, void* func, long
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long __fastcall ScrGetLocalVar(long sid, long varId, long* value);
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long __fastcall ScrSetLocalVar(long sid, long varId, long value);
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long __stdcall IntfaceIsHidden();
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// redraws the main game interface windows (useful after changing some data like active hand, etc.)
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void __stdcall InterfaceRedraw();
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void __stdcall IntfaceRedraw();
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void __stdcall ProcessBk();
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@@ -1186,6 +1188,8 @@ long __stdcall WinRegisterButton(DWORD winRef, long xPos, long yPos, long width,
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void __stdcall DialogOut(const char* text);
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long __fastcall DialogOutEx(const char* text, const char** textEx, long count, long flags);
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void __fastcall WindowDisplayBuf(long x, long width, long y, long height, void* data, long noTrans);
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void __fastcall DisplayInWindow(long w_here, long width, long height, void* data);
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@@ -1196,6 +1200,10 @@ long __fastcall GetGameConfigString(const char* outValue, const char* section, c
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long __fastcall WordWrap(const char* text, int maxWidth, DWORD* buf, BYTE* count);
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long __stdcall Gmouse3dGetMode();
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void __stdcall Gmouse3dSetMode(long mode);
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long __stdcall GsoundBackgroundVolumeGetSet(long setVolume);
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WINinfo* __stdcall GNWFind(long winRef);
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@@ -160,7 +160,7 @@ static void TakeControlOfNPC(TGameObj* npc) {
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delayedExperience = 0;
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SetInventoryCheck(true);
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InterfaceRedraw();
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IntfaceRedraw();
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}
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// restores the real dude state
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@@ -195,7 +195,7 @@ static void RestoreRealDudeState(bool redraw = true) {
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SafeWrite8(0x422BDE, 1);
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}
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if (redraw) InterfaceRedraw();
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if (redraw) IntfaceRedraw();
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SetInventoryCheck(false);
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isControllingNPC = false;
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@@ -417,6 +417,7 @@ static const SfallOpcodeMetadata opcodeMetaArray[] = {
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{sf_add_g_timer_event, "add_g_timer_event", {DATATYPE_MASK_INT, DATATYPE_MASK_INT}},
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{sf_add_trait, "add_trait", {DATATYPE_MASK_INT}},
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{sf_create_win, "create_win", {DATATYPE_MASK_STR, DATATYPE_MASK_INT, DATATYPE_MASK_INT, DATATYPE_MASK_INT, DATATYPE_MASK_INT, DATATYPE_MASK_INT}},
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{sf_dialog_box, "dialog_box", {DATATYPE_MASK_STR, DATATYPE_MASK_STR, DATATYPE_MASK_STR}},
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{sf_draw_image, "draw_image", {DATATYPE_MASK_INT | DATATYPE_MASK_STR, DATATYPE_MASK_INT, DATATYPE_MASK_INT, DATATYPE_MASK_INT, DATATYPE_MASK_INT}},
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{sf_draw_image_scaled, "draw_image_scaled", {DATATYPE_MASK_INT | DATATYPE_MASK_STR, DATATYPE_MASK_INT, DATATYPE_MASK_INT, DATATYPE_MASK_INT, DATATYPE_MASK_INT, DATATYPE_MASK_INT}},
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{sf_hide_window, "hide_window", {DATATYPE_MASK_STR}},
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@@ -168,13 +168,15 @@ static void __declspec(naked) resume_game() {
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}
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}
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static bool dialogShow = false;
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static void _stdcall create_message_window2() {
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const ScriptValue &strArg = opHandler.arg(0);
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if (strArg.isString()) {
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static bool dialogShow = false;
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if (dialogShow) return;
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const char* str = strArg.strValue();
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if (!str || str[0] == 0) return;
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dialogShow = true;
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DialogOut(str);
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dialogShow = false;
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@@ -187,6 +189,26 @@ static void __declspec(naked) create_message_window() {
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_WRAP_OPCODE(create_message_window2, 1, 0)
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}
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static void sf_dialog_box() {
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const char* str = opHandler.arg(0).strValue();
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if (!str || str[0] == 0) return;
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const char* str2[2];
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long lines = 0;
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if (opHandler.numArgs() > 1) {
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++lines;
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str2[0] = opHandler.arg(1).strValue();
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}
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if (opHandler.numArgs() > 2) {
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++lines;
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str2[1] = opHandler.arg(2).strValue();
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}
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*(DWORD*)_script_engine_running = 0;
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long result = DialogOutEx(str, str2, lines, DIALOGOUT_NORMAL | DIALOGOUT_YESNO);
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*(DWORD*)_script_engine_running = 1;
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opHandler.setReturn(result);
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}
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static void __declspec(naked) GetViewportX() {
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__asm {
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mov edx, ds:[_wmWorldOffsetX];
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@@ -302,7 +324,7 @@ static void __declspec(naked) IsIfaceTagActive() {
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}
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static void sf_intface_redraw() {
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InterfaceRedraw();
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IntfaceRedraw();
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}
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static void sf_intface_show() {
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@@ -314,12 +336,7 @@ static void sf_intface_hide() {
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}
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static void sf_intface_is_hidden() {
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int isHidden;
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__asm {
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call intface_is_hidden_;
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mov isHidden, eax;
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}
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opHandler.setReturn(isHidden);
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opHandler.setReturn(IntfaceIsHidden());
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}
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static void sf_tile_refresh_display() {
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@@ -327,20 +344,11 @@ static void sf_tile_refresh_display() {
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}
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static void sf_get_cursor_mode() {
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int cursorMode;
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__asm {
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call gmouse_3d_get_mode_;
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mov cursorMode, eax;
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}
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opHandler.setReturn(cursorMode);
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opHandler.setReturn(Gmouse3dGetMode());
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}
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static void sf_set_cursor_mode() {
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int cursorMode = opHandler.arg(0).rawValue();
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__asm {
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mov eax, cursorMode;
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call gmouse_3d_set_mode_;
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}
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Gmouse3dSetMode(opHandler.arg(0).rawValue());
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}
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static void sf_display_stats() {
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@@ -590,8 +598,7 @@ static void sf_draw_image_scaled() {
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}
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// initialize other args
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int frameno = 0, x = 0, y = 0, wsize = 0;
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const int argNums = opHandler.numArgs();
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switch (argNums) {
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switch (opHandler.numArgs()) {
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case 6:
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case 5:
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wsize = opHandler.arg(4).rawValue();
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@@ -611,17 +618,17 @@ static void sf_draw_image_scaled() {
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framePtr = (FrmFrameData*)offsFrame;
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}
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}
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if (argNums < 3) {
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if (opHandler.numArgs() < 3) {
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DisplayInWindow(framePtr->width, framePtr->width, framePtr->height, framePtr->data); // scaled to window size (w/o transparent)
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} else {
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// draw to scale
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long s_width, s_height;
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if (argNums < 5) {
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if (opHandler.numArgs() < 5) {
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s_width = framePtr->width;
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s_height = framePtr->height;
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} else {
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s_width = wsize;
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s_height = (argNums > 5) ? opHandler.arg(5).rawValue() : -1;
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s_height = (opHandler.numArgs() > 5) ? opHandler.arg(5).rawValue() : -1;
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}
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// scale with aspect ratio if w or h is set to -1
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if (s_width <= -1 && s_height > 0) {
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@@ -708,30 +715,42 @@ static void sf_unwield_slot() {
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}
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void sf_get_window_attribute() {
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const ScriptValue &winArg = opHandler.arg(0),
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&attrArg = opHandler.arg(1);
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if (winArg.isInt() && attrArg.isInt()) {
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const ScriptValue &winArg = opHandler.arg(0);
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if (winArg.isInt()) {
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long attr = 0;
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if (opHandler.numArgs() > 1) {
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const ScriptValue &attrArg = opHandler.arg(1);
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if (!attrArg.isInt()) goto invalidArgs;
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attr = attrArg.rawValue();
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}
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WINinfo* win = GetUIWindow(winArg.rawValue());
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if (win == nullptr) {
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opHandler.printOpcodeError("get_window_attribute() - failed to get the interface window.");
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if (attr != 0) {
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opHandler.printOpcodeError("get_window_attribute() - failed to get the interface window.");
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opHandler.setReturn(-1);
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}
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return;
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}
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if ((long)win == -1) {
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opHandler.printOpcodeError("get_window_attribute() - invalid window type number.");
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opHandler.setReturn(-1);
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return;
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}
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long pos = 0;
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switch (attrArg.rawValue()) {
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case 0: // x
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pos = win->wRect.left;
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long result = 0;
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switch (attr) {
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case 0: // check if window exists
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result = 1;
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break;
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case 1: // y
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pos = win->wRect.top;
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case 1: // x
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result = win->wRect.left;
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break;
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case 2: // y
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result = win->wRect.top;
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break;
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}
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opHandler.setReturn(pos);
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opHandler.setReturn(result);
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} else {
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invalidArgs:
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OpcodeInvalidArgs("get_window_attribute");
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opHandler.setReturn(0);
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}
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@@ -126,6 +126,7 @@ static const SfallMetarule metaruleArray[] = {
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{"create_win", sf_create_win, 5, 6},
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{"critter_inven_obj2", sf_critter_inven_obj2, 2, 2},
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{"dialog_obj", sf_get_dialog_object, 0, 0},
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{"dialog_box", sf_dialog_box, 1, 3},
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{"display_stats", sf_display_stats, 0, 0}, // refresh
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{"draw_image", sf_draw_image, 1, 5},
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{"draw_image_scaled", sf_draw_image_scaled, 1, 6},
|
||||
@@ -141,7 +142,7 @@ static const SfallMetarule metaruleArray[] = {
|
||||
{"get_outline", sf_get_outline, 1, 1},
|
||||
{"get_sfall_arg_at", sf_get_sfall_arg_at, 1, 1},
|
||||
{"get_text_width", sf_get_text_width, 1, 1},
|
||||
{"get_window_attribute", sf_get_window_attribute, 2, 2},
|
||||
{"get_window_attribute", sf_get_window_attribute, 1, 2},
|
||||
{"hide_window", sf_hide_window, 0, 1},
|
||||
{"intface_hide", sf_intface_hide, 0, 0},
|
||||
{"intface_is_hidden", sf_intface_is_hidden, 0, 0},
|
||||
|
||||
@@ -81,31 +81,29 @@ static void _stdcall ForceEncounter2() {
|
||||
|
||||
const ScriptValue &mapIDArg = opHandler.arg(0);
|
||||
if (mapIDArg.isInt()) {
|
||||
DWORD flags = 0;
|
||||
if (opHandler.numArgs() > 1) {
|
||||
const ScriptValue &flagsArg = opHandler.arg(1);
|
||||
if (!flagsArg.isInt()) goto invalidArgs;
|
||||
flags = flagsArg.rawValue();
|
||||
if (flags & 2) { // _Lock flag
|
||||
flags |= (1 << 31); // set bit 31
|
||||
} else {
|
||||
flags &= ~(1 << 31);
|
||||
}
|
||||
}
|
||||
DWORD mapID = mapIDArg.rawValue();
|
||||
if (mapID < 0) {
|
||||
opHandler.printOpcodeError("force_encounter() - invalid map number.");
|
||||
opHandler.printOpcodeError("force_encounter/force_encounter_with_flags() - invalid map number.");
|
||||
return;
|
||||
}
|
||||
if (ForceEncounterMapID == -1) MakeJump(0x4C06D1, wmRndEncounterOccurred_hack);
|
||||
|
||||
ForceEncounterMapID = mapID;
|
||||
DWORD flags = 0;
|
||||
if (opHandler.numArgs() > 1) {
|
||||
const ScriptValue &flagsArg = opHandler.arg(1);
|
||||
if (flagsArg.isInt()) {
|
||||
flags = opHandler.arg(1).rawValue();
|
||||
if (flags & 2) { // _Lock flag
|
||||
flags |= (1 << 31); // set bit 31
|
||||
} else {
|
||||
flags &= ~(1 << 31);
|
||||
}
|
||||
} else {
|
||||
opHandler.printOpcodeError("force_encounter_with_flags() - invalid flags.");
|
||||
}
|
||||
}
|
||||
ForceEncounterFlags = flags;
|
||||
} else {
|
||||
OpcodeInvalidArgs("force_encounter");
|
||||
invalidArgs:
|
||||
OpcodeInvalidArgs("force_encounter/force_encounter_with_flags");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user