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Added "dialog_box" script function
Added a new attrType value to "get_window_attribute" function. Tweaked the arg type check for "force_encounter_with_flags" function.
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@@ -611,15 +611,25 @@ optional arguments:
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> void sfall_func3("set_terrain_name", int x, int y, string name)
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- overrides the terrain type name for the sub-tile on the world map by the specified coordinates
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int sfall_func2("get_window_attribute", int winType, int attrType)
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> int sfall_func1("get_window_attribute", int winType)
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> int sfall_func2("get_window_attribute", int winType, int attrType)
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- returns the attribute of the specified interface window by the attrType argument
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- winType: the type number of the interface window (see WINTYPE_* constants in sfall.h)
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- attrType: 0 - X position, 1 - Y position (relative to the top-left corner of the game screen)
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- attrType: 0 - returns a value of 1 if the specified interface window is created by the game (same as without the argument)
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1 - X position, 2 - Y position (relative to the top-left corner of the game screen)
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- returns -1 if the specified attribute cannot be obtained
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> void sfall_func2("set_town_title", int areaID, string title)
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- sets a floating text for a town on the world map when hovering the cursor over the player's marker
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- areaID: the ID number of the town from city.txt
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> int sfall_func1("dialog_box", string text1)
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> int sfall_func2("dialog_box", string text1, string text2)
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> int sfall_func3("dialog_box", string text1, string text2, string text3)
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- creates a dialog box with text and returns the result of pressing the button: 0 - No, 1 - Yes
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- text1/text2/text3: corresponding text in the dialog box for the first, second, and third lines
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- returns -1 if for some reason the dialog box cannot be created
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------------------------
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------ MORE INFO -------
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------------------------
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