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https://github.com/sfall-team/sfall.git
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Added "dialog_box" script function
Added a new attrType value to "get_window_attribute" function. Tweaked the arg type check for "force_encounter_with_flags" function.
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@@ -59,7 +59,7 @@
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#define LIST_ALL (9)
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//Valid window types for get_window_attribute
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#define WINTYPE_INVENTORY (0) // any inventory window
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#define WINTYPE_INVENTORY (0) // any inventory window (player/loot/use/barter)
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#define WINTYPE_DIALOG (1)
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#define WINTYPE_PIPBOY (2)
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#define WINTYPE_WORLDMAP (3)
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@@ -244,6 +244,7 @@
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#define create_win(winName, x, y, w, h) sfall_func5("create_win", winName, x, y, w, h)
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#define create_win_flag(winName, x, y, w, h, flag) sfall_func6("create_win", winName, x, y, w, h, flag)
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#define critter_inven_obj2(obj, type) sfall_func2("critter_inven_obj2", obj, type)
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#define dialog_box(text) sfall_func1("dialog_box", text)
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#define dialog_obj sfall_func0("dialog_obj")
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#define display_stats sfall_func0("display_stats")
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#define draw_image(pathFile, frame, x, y, noTrans) sfall_func5("draw_image", pathFile, frame, x, y, noTrans)
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@@ -253,8 +254,8 @@
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#define get_current_inven_size(obj) sfall_func1("get_current_inven_size", obj)
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#define get_cursor_mode sfall_func0("get_cursor_mode")
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#define get_flags(obj) sfall_func1("get_flags", obj)
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#define get_interface_x(winType) sfall_func2("get_window_attribute", winType, 0)
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#define get_interface_y(winType) sfall_func2("get_window_attribute", winType, 1)
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#define get_interface_x(winType) sfall_func2("get_window_attribute", winType, 1)
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#define get_interface_y(winType) sfall_func2("get_window_attribute", winType, 2)
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#define get_inven_ap_cost sfall_func0("get_inven_ap_cost")
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#define get_map_enter_position sfall_func0("get_map_enter_position")
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#define get_metarule_table sfall_func0("get_metarule_table")
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@@ -265,6 +266,7 @@
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#define hide_window(winName) sfall_func1("hide_window", winName)
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#define intface_hide sfall_func0("intface_hide")
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#define intface_is_hidden sfall_func0("intface_is_hidden")
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#define intface_is_shown(winType) sfall_func1("get_window_attribute", winType)
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#define intface_redraw sfall_func0("intface_redraw")
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#define intface_show sfall_func0("intface_show")
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#define inventory_redraw(invSide) sfall_func1("inventory_redraw", invSide)
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