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Fixed the lost car bug with using the Town/World button
(http://www.nma-fallout.com/threads/fallout-2-vehicle-bug.217993/)
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+5
-1
@@ -650,10 +650,14 @@ UseWalkDistance=3
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;Set to 1 to fix the bug of being unable to sell used geiger counters or stealth boys
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CanSellUsedGeiger=1
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;Set to 1 to fix the issue with being able to charge the car by using cells on other scenary/critters
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;Set to 1 to fix the issue with being able to charge the car by using cells on other scenery/critters
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;Set to 0 if another mod you're using has custom vehicles
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CarChargingFix=1
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;Set to 1 to prevent the car from being lost when entering a location via the Town/World button and then leaving on foot
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;Note that the global variable 633 (GVAR_CAR_PLACED_TILE) will be set to -1 when the player leaves a location
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CarPlacedTileFix=1
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;Set to 1 to skip weapon equip/unequip animations when performing various actions
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InstantWeaponEquip=0
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