Fixed the lost car bug with using the Town/World button

(http://www.nma-fallout.com/threads/fallout-2-vehicle-bug.217993/)
This commit is contained in:
NovaRain
2019-08-13 13:53:41 +08:00
parent da864c9789
commit 8855326e41
3 changed files with 28 additions and 1 deletions
+5 -1
View File
@@ -650,10 +650,14 @@ UseWalkDistance=3
;Set to 1 to fix the bug of being unable to sell used geiger counters or stealth boys
CanSellUsedGeiger=1
;Set to 1 to fix the issue with being able to charge the car by using cells on other scenary/critters
;Set to 1 to fix the issue with being able to charge the car by using cells on other scenery/critters
;Set to 0 if another mod you're using has custom vehicles
CarChargingFix=1
;Set to 1 to prevent the car from being lost when entering a location via the Town/World button and then leaving on foot
;Note that the global variable 633 (GVAR_CAR_PLACED_TILE) will be set to -1 when the player leaves a location
CarPlacedTileFix=1
;Set to 1 to skip weapon equip/unequip animations when performing various actions
InstantWeaponEquip=0