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Updated stdafx.h and other code/doc files
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@@ -585,7 +585,7 @@ StartGDialogFix=0
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AttackComplexFix=0
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;Set to 1 to fix the issue with the division operator treating negative integers as unsigned
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;If you still want to perform the unsigned integer division, use the new 'div' operator
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;Note: To perform the unsigned integer division, use the new 'div' operator
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DivisionOperatorFix=1
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;Set to 1 to enable the balanced bullet distribution formula for burst attacks
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@@ -99,7 +99,7 @@
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#define CFLG_SPECIAL 4096 // 0x00001000 - Special (has a special type of death)
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#define CFLG_RANGED 8192 // 0x00002000 - Range (has extra hand-to-hand range)
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#define CFLG_NOKNOCKBACK 16384 // 0x00004000 - Knock (cannot be knocked back)
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#define CFLG_NOKNOCKDOWN CFLG_NOKNOCKBACK // for old scripts
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#define CFLG_NOKNOCKDOWN CFLG_NOKNOCKBACK // obsolete
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/* Window flags */
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#define WIN_FLAG_MOVEONTOP (0x4)
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@@ -714,7 +714,7 @@ optional argument:
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> int sfall_func2("get_window_attribute", int winType, int attrType)
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- returns the attribute of the specified interface window by the attrType argument
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- winType: the type number of the interface window (see WINTYPE_* constants in sfall.h)
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- attrType: 0 - returns a value of 1 if the specified interface window is created by the game (same as without the argument)
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- attrType: 0 - checks and returns a value of 1 if the specified interface window is created by the game (same as without the argument)
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1 - X position, 2 - Y position (relative to the top-left corner of the game screen)
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- returns -1 if the specified attribute cannot be obtained
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