Scripting headers: add material-related constants, minor lib extensions

This commit is contained in:
phobos2077
2024-07-18 00:29:37 +02:00
parent 3d1de2c74a
commit 87202bb124
3 changed files with 48 additions and 56 deletions
@@ -306,6 +306,22 @@
#define PROTO_CR_AI_PACKET (408)
#define PROTO_CR_TEAM_NUM (412)
// scenery
#define PROTO_SC_MATERIAL (44)
// walls
#define PROTO_WL_MATERIAL (32)
// material types
#define MATERIAL_TYPE_GLASS (0)
#define MATERIAL_TYPE_METAL (1)
#define MATERIAL_TYPE_PLASTIC (2)
#define MATERIAL_TYPE_WOOD (3)
#define MATERIAL_TYPE_DIRT (4)
#define MATERIAL_TYPE_STONE (5)
#define MATERIAL_TYPE_CEMENT (6)
#define MATERIAL_TYPE_LEATHER (7)
// weapon calibers
#define CALIBER_NONE (0)
#define CALIBER_ROCKET (1)