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Scripting headers: add material-related constants, minor lib extensions
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@@ -306,6 +306,22 @@
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#define PROTO_CR_AI_PACKET (408)
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#define PROTO_CR_TEAM_NUM (412)
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// scenery
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#define PROTO_SC_MATERIAL (44)
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// walls
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#define PROTO_WL_MATERIAL (32)
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// material types
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#define MATERIAL_TYPE_GLASS (0)
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#define MATERIAL_TYPE_METAL (1)
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#define MATERIAL_TYPE_PLASTIC (2)
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#define MATERIAL_TYPE_WOOD (3)
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#define MATERIAL_TYPE_DIRT (4)
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#define MATERIAL_TYPE_STONE (5)
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#define MATERIAL_TYPE_CEMENT (6)
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#define MATERIAL_TYPE_LEATHER (7)
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// weapon calibers
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#define CALIBER_NONE (0)
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#define CALIBER_ROCKET (1)
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