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Updated Structs.h and some other files
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@@ -1,5 +1,6 @@
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#ifndef COMMAND_H
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#define COMMAND_H
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#define COMMAND_LITE_H
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#define critter_is_armed(x) (((obj_item_subtype(critter_inven_obj(x,INVEN_TYPE_RIGHT_HAND))) == item_type_weapon) orElse \
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((obj_item_subtype(critter_inven_obj(x,INVEN_TYPE_LEFT_HAND))) == item_type_weapon))
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@@ -289,6 +289,7 @@
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#define CALIBER_7_62MM (18)
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// hidden perks
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#ifndef DEFINE_LITE_H
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#define PERK_add_nuka (53)
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#define PERK_add_buffout (54)
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#define PERK_add_mentats (55)
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@@ -309,6 +310,7 @@
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#define PERK_add_jet (70)
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#define PERK_add_tragic (71)
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#define PERK_armor_charisma (72)
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#endif
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#define WPN_ANIM_NONE (0x00) // (A)
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#define WPN_ANIM_KNIFE (0x01) // (D)
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@@ -4,6 +4,7 @@
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#ifndef DEFINE_H
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#define DEFINE_H
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#define DEFINE_LITE_H
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// This file holds all of the things that should be preprocessed.
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