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Added "get_terrain_name" script function
Updated documents for the function. Minor edits to other code.
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@@ -319,6 +319,7 @@
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#define floor2(value) sfall_func1("floor2", value)
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#define get_can_rest_on_map(map, elev) sfall_func2("get_can_rest_on_map", map, elev)
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#define get_current_inven_size(obj) sfall_func1("get_current_inven_size", obj)
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#define get_current_terrain_name sfall_func0("get_terrain_name")
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#define get_cursor_mode sfall_func0("get_cursor_mode")
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#define get_flags(obj) sfall_func1("get_flags", obj)
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#define get_ini_section(file, sect) sfall_func2("get_ini_section", file, sect)
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@@ -340,6 +341,7 @@
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#define get_npc_stat_min(stat) sfall_func2("get_stat_min", stat, 1)
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#define get_sfall_arg_at(argNum) sfall_func1("get_sfall_arg_at", argNum)
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#define get_string_pointer(text) sfall_func1("get_string_pointer", text)
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#define get_terrain_name(x, y) sfall_func2("get_terrain_name", x, y)
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#define get_text_width(text) sfall_func1("get_text_width", text)
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#define has_fake_perk_npc(npc, perk) sfall_func2("has_fake_perk_npc", npc, perk)
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#define has_fake_trait_npc(npc, trait) sfall_func2("has_fake_trait_npc", npc, trait)
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