mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Added "get_terrain_name" script function
Updated documents for the function. Minor edits to other code.
This commit is contained in:
@@ -497,6 +497,11 @@
|
||||
- name: set_terrain_name
|
||||
detail: void sfall_func3("set_terrain_name", int x, int y, string name)
|
||||
doc: Overrides the terrain type name for the sub-tile on the world map by the specified coordinates.
|
||||
macro: sfall.h
|
||||
- name: get_terrain_name
|
||||
detail: string sfall_func2("get_terrain_name", int x, int y)
|
||||
doc: Returns the terrain type name for the sub-tile on the world map by the specified coordinates, or by the player's current position if called without arguments.
|
||||
macro: sfall.h
|
||||
- name: set_town_title
|
||||
detail: void sfall_func2("set_town_title", int areaID, string title)
|
||||
doc: |
|
||||
|
||||
Reference in New Issue
Block a user