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Added "get_terrain_name" script function
Updated documents for the function. Minor edits to other code.
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@@ -497,6 +497,11 @@
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- name: set_terrain_name
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detail: void sfall_func3("set_terrain_name", int x, int y, string name)
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doc: Overrides the terrain type name for the sub-tile on the world map by the specified coordinates.
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macro: sfall.h
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- name: get_terrain_name
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detail: string sfall_func2("get_terrain_name", int x, int y)
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doc: Returns the terrain type name for the sub-tile on the world map by the specified coordinates, or by the player's current position if called without arguments.
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macro: sfall.h
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- name: set_town_title
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detail: void sfall_func2("set_town_title", int areaID, string title)
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doc: |
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@@ -319,6 +319,7 @@
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#define floor2(value) sfall_func1("floor2", value)
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#define get_can_rest_on_map(map, elev) sfall_func2("get_can_rest_on_map", map, elev)
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#define get_current_inven_size(obj) sfall_func1("get_current_inven_size", obj)
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#define get_current_terrain_name sfall_func0("get_terrain_name")
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#define get_cursor_mode sfall_func0("get_cursor_mode")
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#define get_flags(obj) sfall_func1("get_flags", obj)
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#define get_ini_section(file, sect) sfall_func2("get_ini_section", file, sect)
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@@ -340,6 +341,7 @@
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#define get_npc_stat_min(stat) sfall_func2("get_stat_min", stat, 1)
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#define get_sfall_arg_at(argNum) sfall_func1("get_sfall_arg_at", argNum)
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#define get_string_pointer(text) sfall_func1("get_string_pointer", text)
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#define get_terrain_name(x, y) sfall_func2("get_terrain_name", x, y)
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#define get_text_width(text) sfall_func1("get_text_width", text)
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#define has_fake_perk_npc(npc, perk) sfall_func2("has_fake_perk_npc", npc, perk)
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#define has_fake_trait_npc(npc, trait) sfall_func2("has_fake_trait_npc", npc, trait)
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@@ -936,6 +936,12 @@ sfall_funcX metarule functions
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`void sfall_func3("set_terrain_name", int x, int y, string name)`
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- Overrides the terrain type name for the sub-tile on the world map by the specified coordinates
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----
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#### get_terrain_name
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`string sfall_func0("get_terrain_name")`\
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`string sfall_func2("get_terrain_name", int x, int y)`
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- Returns the terrain type name for the sub-tile on the world map by the specified coordinates, or by the player's current position if called without arguments
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----
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#### get_window_attribute
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`int sfall_func1("get_window_attribute", int winType)`\
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