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Tweaked the field of view check in ObjCanSeeObj_ShootThru_Fix
And fixed a bug when the target critter has the ShootTrhu flag set (cannot be seen by the source) Minor edits to some comments in previous commit.
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@@ -349,7 +349,7 @@
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#define Stereo16bit (soundstereo bwor sound16bit)
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#define Stereo16bitLoop (soundstereo bwor sound16bit bwor soundloop)
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// Volume reduction: 0x0000XXXX - min, 0x7FFFXXXX - mute
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// Adjust/reduce volume: 0x0000XXXX - max volume, 0x7FFFXXXX - mute
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#define SoundVolume25 (0x20000000)
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#define SoundVolumeHalf (0x40000000)
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#define SoundVolume75 (0x60000000)
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