diff --git a/artifacts/config_files/Perks.ini b/artifacts/config_files/Perks.ini index d5c7c9cb..5fb2ce57 100644 --- a/artifacts/config_files/Perks.ini +++ b/artifacts/config_files/Perks.ini @@ -7,6 +7,34 @@ ; have an additional NoHardcode option in this file which can ; be used to remove their hardcoded effects, and add new stat/skill effects +;Name=The name of the perk +;Desc=The description of the perk +;Image=The line number (0-indexed) of the corresponding FRM in skilldex.lst +;Ranks=The number of perk levels +;Level=The minimum required level +;Type=If 0, the perk checks only Skill1 for skill requirements; if 1, it checks +; Skill1 or Skill2; if 2, it checks both Skill1 and Skill2 +;Stat=The modified stat or -1 if you don't want to change any stats +;StatMag=The increased/decreased value to the modified stat +;Skill1=The first skill (or -1 for none) to check, but if you set a specific bit +; (67108864 or 0x4000000), it checks GVAR. For example, if Skill1=67108864, then +; the perk will check GVAR_PLAYER_REPUTATION (67108864 + 0) on Skill1Mag value +;Skill1Mag=Positive value is used as the minimum requirements of the first +; skill/GVAR, and a negative value is interpreted as the maximum requirement. +; For example, with Skill1=0 and Skill1Mag=100, if player has small guns skill +; >= 100 and meets all other requirements, the perk will be available in the +; selection window; with Skill1=1 and Skill1Mag=-120, the perk will not be +; available if player has big guns skill >= 120 +;Skill2=The second skill/GVAR (or -1 for none) to check +;Skill2Mag=Same as Skill1Mag, but for Skill2 +;STR-LCK=Positive values are used as minimum requirements of SPECIAL stats, and +; negative values are interpreted as maximum requirements. For some special +; perks processed by the engine (e.g. PERK_armor_powered and PERK_armor_combat), +; the values are not used as requirements but to add to corresponding SPECIAL +; stats + +;If the value is set to -99999, the variable will be ignored (similar to comment out that line) + ;This is a modification to perk 119 [119] Name=Example @@ -36,4 +64,4 @@ Name=Example Desc=This is an example trait Image=72 StatMod=0|-1 ;Subtract 1 from strength -SkillMod=0|20|1|-5 ;Add 20 to the players small guns skill and subtract 5 from big guns \ No newline at end of file +SkillMod=0|20|1|-5 ;Add 20 to the player's small guns skill and subtract 5 from big guns