Improved file searching for hero appearance mod (#251)

* now it will search files in .dat files and folders simultaneously.

* files in folders have higher priority than .dat files.
This commit is contained in:
NovaRain
2019-09-28 10:45:36 +08:00
parent 000b116895
commit 8468fee7b4
2 changed files with 118 additions and 87 deletions
+12 -7
View File
@@ -17,6 +17,10 @@ static DWORD weightOnBody = 0;
static char textBuf[355];
/*
Saving a list of PIDs for saved drug effects
Note: the sequence of saving and loading the list is very important!
*/
std::list<int> drugsPid;
static void __fastcall DrugPidPush(int pid) {
@@ -54,6 +58,7 @@ bool BugFixes::DrugsLoadFix(HANDLE file) {
}
return false;
}
///////////////////////////////////////////////////////////////////////////////
void ResetBodyState() {
__asm mov critterBody, 0;
@@ -817,22 +822,22 @@ static void __declspec(naked) op_wield_obj_critter_adjust_ac_hook() {
}
}
static const DWORD NPCStage6Fix1End = 0x493D16;
static const DWORD partyMember_init_End = 0x493D16;
static void __declspec(naked) NPCStage6Fix1() {
__asm {
imul eax, edx, 204; // necessary memory = number of NPC records in party.txt * record size
mov ebx, eax; // copy total record size for later memset
call fo::funcoffs::mem_malloc_; // malloc the necessary memory
jmp NPCStage6Fix1End; // call memset to set all malloc'ed memory to 0
jmp partyMember_init_End; // call memset to set all malloc'ed memory to 0
}
}
static const DWORD NPCStage6Fix2End = 0x49423A;
static const DWORD partyMemberGetAIOptions_End = 0x49423A;
static void __declspec(naked) NPCStage6Fix2() {
__asm {
imul edx, edx, 204; // NPC number as listed in party.txt * record size
mov eax, ds:[FO_VAR_partyMemberAIOptions]; // get starting offset of internal NPC table
jmp NPCStage6Fix2End; // eax+edx = offset of specific NPC record
imul edx, 204; // multiply record size 204 bytes by NPC number as listed in party.txt
mov eax, dword ptr ds:[FO_VAR_partyMemberAIOptions]; // get starting offset of internal NPC table
jmp partyMemberGetAIOptions_End; // eax + edx = offset of specific NPC record
}
}
@@ -2457,7 +2462,7 @@ void BugFixes::init()
//if (GetConfigInt("Misc", "NPCLevelFix", 1)) {
dlog("Applying NPC level fix.", DL_INIT);
HookCall(0x495BC9, (void*)0x495E51);
HookCall(0x495BC9, (void*)0x495E51); // jz 0x495E7F > jz 0x495E51
dlogr(" Done", DL_INIT);
//}
+96 -70
View File
@@ -45,12 +45,14 @@ BYTE *charScrnBackSurface = nullptr;
DWORD charRotTick = 0;
DWORD charRotOri = 0;
bool raceButtions = false, styleButtions = false;
int currentRaceVal = 0, currentStyleVal = 0; // holds Appearance values to restore after global reset in NewGame2 function in LoadGameHooks.cpp
DWORD critterListSize = 0, critterArraySize = 0; // Critter art list size
fo::PathNode **tempPathPtr = &fo::var::paths;
fo::PathNode *heroPathPtr = nullptr;
fo::PathNode *racePathPtr = nullptr;
// index: 0 - only folder (w/o extension .dat), 1 - file or folder .dat
fo::PathNode *heroPathPtr[2] = {nullptr, nullptr};
fo::PathNode *racePathPtr[2] = {nullptr, nullptr};
// for word wrapping
typedef struct LineNode {
@@ -184,47 +186,66 @@ static void GetAppearanceGlobals(int *race, int *style) {
static __declspec(noinline) int _stdcall LoadHeroDat(unsigned int race, unsigned int style, bool flush = false) {
if (flush) fo::func::art_flush();
if (heroPathPtr->pDat) { // unload previous Dats
UnloadDat(heroPathPtr->pDat);
heroPathPtr->pDat = nullptr;
heroPathPtr->isDat = 0;
if (heroPathPtr[1]->pDat) { // unload previous Dats
UnloadDat(heroPathPtr[1]->pDat);
heroPathPtr[1]->pDat = nullptr;
heroPathPtr[1]->isDat = 0;
}
if (racePathPtr->pDat) {
UnloadDat(racePathPtr->pDat);
racePathPtr->pDat = nullptr;
racePathPtr->isDat = 0;
if (racePathPtr[1]->pDat) {
UnloadDat(racePathPtr[1]->pDat);
racePathPtr[1]->pDat = nullptr;
racePathPtr[1]->isDat = 0;
}
const char sex = GetSex();
sprintf_s(heroPathPtr->path, 64, appearancePathFmt, sex, race, style, ".dat");
int result = GetFileAttributes(heroPathPtr->path);
if (result != INVALID_FILE_ATTRIBUTES && !(result & FILE_ATTRIBUTE_DIRECTORY)) { // check if Dat exists for selected appearance
heroPathPtr->pDat = LoadDat(heroPathPtr->path);
heroPathPtr->isDat = 1;
} else {
sprintf_s(heroPathPtr->path, 64, appearancePathFmt, sex, race, style, "");
if (GetFileAttributes(heroPathPtr->path) == INVALID_FILE_ATTRIBUTES) // check if folder exists for selected appearance
return -1;
bool folderIsExist = false, datIsExist = false;
// check if folder exists for selected appearance
sprintf_s(heroPathPtr[0]->path, 64, appearancePathFmt, sex, race, style, "");
if (GetFileAttributes(heroPathPtr[0]->path) != INVALID_FILE_ATTRIBUTES) {
folderIsExist = true;
}
// check if Dat exists for selected appearance
sprintf_s(heroPathPtr[1]->path, 64, appearancePathFmt, sex, race, style, ".dat");
int result = GetFileAttributes(heroPathPtr[1]->path);
if (result != INVALID_FILE_ATTRIBUTES) {
if (!(result & FILE_ATTRIBUTE_DIRECTORY)) {
heroPathPtr[1]->pDat = LoadDat(heroPathPtr[1]->path);
heroPathPtr[1]->isDat = 1;
}
if (folderIsExist) heroPathPtr[0]->next = heroPathPtr[1];
datIsExist = true;
} else if (!folderIsExist) {
return -1; // no .dat files and folder
}
tempPathPtr = &heroPathPtr; // set path for selected appearance
heroPathPtr->next = &fo::var::paths[0];
heroPathPtr[1]->next = nullptr;
tempPathPtr = &heroPathPtr[1 - folderIsExist]; // set path for selected appearance
heroPathPtr[0 + datIsExist]->next = &fo::var::paths[0]; // heroPathPtr[] >> foPaths
if (style != 0) {
sprintf_s(racePathPtr->path, 64, appearancePathFmt, sex, race, 0, ".dat");
int result = GetFileAttributes(racePathPtr->path);
if (result != INVALID_FILE_ATTRIBUTES && !(result & FILE_ATTRIBUTE_DIRECTORY)) { // check if Dat exists for selected race base appearance
racePathPtr->pDat = LoadDat(racePathPtr->path);
racePathPtr->isDat = 1;
} else {
sprintf_s(racePathPtr->path, 64, appearancePathFmt, sex, race, 0, "");
datIsExist = false, folderIsExist = false;
// check if folder exists for selected race base appearance
sprintf_s(racePathPtr[0]->path, 64, appearancePathFmt, sex, race, 0, "");
if (GetFileAttributes(racePathPtr[0]->path) != INVALID_FILE_ATTRIBUTES) {
folderIsExist = true;
}
// check if Dat (or folder) exists for selected race base appearance
sprintf_s(racePathPtr[1]->path, 64, appearancePathFmt, sex, race, 0, ".dat");
int result = GetFileAttributes(racePathPtr[1]->path);
if (result != INVALID_FILE_ATTRIBUTES) {
if (!(result & FILE_ATTRIBUTE_DIRECTORY)) {
racePathPtr[1]->pDat = LoadDat(racePathPtr[1]->path);
racePathPtr[1]->isDat = 1;
}
if (folderIsExist) racePathPtr[0]->next = racePathPtr[1];
datIsExist = true;
} else if (!folderIsExist) {
return 0;
}
if (GetFileAttributes(racePathPtr->path) != INVALID_FILE_ATTRIBUTES) { // check if folder/Dat exists for selected race base appearance
heroPathPtr->next = racePathPtr; // set path for selected race base appearance
racePathPtr->next = &fo::var::paths[0];
}
long i = 0 + (heroPathPtr[1]->next != nullptr);
heroPathPtr[i]->next = racePathPtr[1 - folderIsExist]; // set path for selected race base appearance
racePathPtr[0 + datIsExist]->next = &fo::var::paths[0]; // insert racePathPtr in chain path: heroPathPtr[] >> racePathPtr[] >> foPaths
}
return 0;
}
@@ -1068,7 +1089,7 @@ NoVaultSuit:
}
}
// Create race and style selection buttons when creating a character
// Create race and style selection buttons when creating a character (hero)
static void __declspec(naked) AddCharScrnButtons() {
__asm {
pushad; // prolog
@@ -1083,7 +1104,7 @@ static void __declspec(naked) AddCharScrnButtons() {
fo::func::win_register_button(WinRef, 332, 0, 82, 32, -1, -1, 0x501, -1, 0, 0, 0, 0);
fo::func::win_register_button(WinRef, 332, 226, 82, 32, -1, -1, 0x502, -1, 0, 0, 0, 0);
if (fo::var::glblmode == 1) { // equals 1 if new char screen - equals 0 if ingame char screen
if (fo::var::glblmode == 1 && (styleButtions || raceButtions)) { // equals 1 if new char screen - equals 0 if ingame char screen
if (newButtonSurface == nullptr) {
newButtonSurface = new BYTE [20 * 18 * 4];
@@ -1108,20 +1129,13 @@ static void __declspec(naked) AddCharScrnButtons() {
frmSurface = nullptr;
}
// check if Data exists for other races male or female, and if so enable race selection buttons
if (GetFileAttributes("Appearance\\hmR01S00") != INVALID_FILE_ATTRIBUTES || GetFileAttributes("Appearance\\hfR01S00") != INVALID_FILE_ATTRIBUTES ||
GetFileAttributes("Appearance\\hmR01S00.dat") != INVALID_FILE_ATTRIBUTES || GetFileAttributes("Appearance\\hfR01S00.dat") != INVALID_FILE_ATTRIBUTES) {
// race selection buttons
if (raceButtions) { // race selection buttons
fo::func::win_register_button(WinRef, 348, 37, 20, 18, -1, -1, -1, 0x511, newButtonSurface, newButtonSurface + (20 * 18), 0, 0x20);
fo::func::win_register_button(WinRef, 373, 37, 20, 18, -1, -1, -1, 0x513, newButtonSurface + (20 * 18 * 2), newButtonSurface + (20 * 18 * 3), 0, 0x20);
fo::func::win_register_button(WinRef, 374, 37, 20, 18, -1, -1, -1, 0x513, newButtonSurface + (20 * 18 * 2), newButtonSurface + (20 * 18 * 3), 0, 0x20);
}
// check if Data exists for other styles male or female, and if so enable style selection buttons
if (GetFileAttributes("Appearance\\hmR00S01") != INVALID_FILE_ATTRIBUTES || GetFileAttributes("Appearance\\hfR00S01") != INVALID_FILE_ATTRIBUTES ||
GetFileAttributes("Appearance\\hmR00S01.dat") != INVALID_FILE_ATTRIBUTES || GetFileAttributes("Appearance\\hfR00S01.dat") != INVALID_FILE_ATTRIBUTES) {
// style selection buttons
if (styleButtions) { // style selection buttons
fo::func::win_register_button(WinRef, 348, 199, 20, 18, -1, -1, -1, 0x512, newButtonSurface, newButtonSurface + (20 * 18), 0, 0x20);
fo::func::win_register_button(WinRef, 373, 199, 20, 18, -1, -1, -1, 0x514, newButtonSurface + (20 * 18 * 2), newButtonSurface + (20 * 18 * 3), 0, 0x20);
fo::func::win_register_button(WinRef, 374, 199, 20, 18, -1, -1, -1, 0x514, newButtonSurface + (20 * 18 * 2), newButtonSurface + (20 * 18 * 3), 0, 0x20);
}
}
@@ -1172,16 +1186,16 @@ static void __declspec(naked) FixCharScrnBack() {
DWORD FrmObj, FrmMaskObj; // frm objects for char screen Appearance button
BYTE *FrmSurface, *FrmMaskSurface;
FrmSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 113), 0, 0, &FrmObj);
FrmSurface = fo::func::art_ptr_lock_data(BuildFrmId(fo::OBJ_TYPE_INTRFACE, 113), 0, 0, &FrmObj); // "Use Item On" window
sub_draw(81, 132, 292, 376, 163, 20, FrmSurface, 640, 480, 331, 63, charScrnBackSurface, 0); // char view win
sub_draw(79, 31, 292, 376, 154, 228, FrmSurface, 640, 480, 331, 32, charScrnBackSurface, 0); // upper char view win
sub_draw(79, 30, 292, 376, 158, 236, FrmSurface, 640, 480, 331, 195, charScrnBackSurface, 0); // lower char view win
fo::func::art_ptr_unlock(FrmObj);
// Sexoff Frm
FrmSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 188), 0, 0, &FrmObj);
FrmSurface = fo::func::art_ptr_lock_data(BuildFrmId(fo::OBJ_TYPE_INTRFACE, 188), 0, 0, &FrmObj);
// Sex button mask frm
FrmMaskSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 187), 0, 0, &FrmMaskObj);
FrmMaskSurface = fo::func::art_ptr_lock_data(BuildFrmId(fo::OBJ_TYPE_INTRFACE, 187), 0, 0, &FrmMaskObj);
sub_draw(80, 28, 80, 32, 0, 0, FrmMaskSurface, 80, 32, 0, 0, FrmSurface, 0x39); // mask for style and race buttons
fo::func::art_ptr_unlock(FrmMaskObj);
@@ -1208,12 +1222,12 @@ static void __declspec(naked) FixCharScrnBack() {
fo::func::art_ptr_unlock(FrmObj);
// frm background for char screen Appearance button
FrmSurface = fo::func::art_ptr_lock_data(BuildFrmId(6, 174), 0, 0, &FrmObj); // Pickchar frm
sub_draw(69, 20, 640, 480, 282, 320, FrmSurface, 640, 480, 337, 37, charScrnBackSurface, 0); // button backround top
sub_draw(69, 20, 640, 480, 282, 320, FrmSurface, 640, 480, 337, 199, charScrnBackSurface, 0); // button backround bottom
sub_draw(47, 16, 640, 480, 94, 394, FrmSurface, 640, 480, 347, 39, charScrnBackSurface, 0); // cover buttons pics top
sub_draw(47, 16, 640, 480, 94, 394, FrmSurface, 640, 480, 347, 201, charScrnBackSurface, 0); // cover buttons pics bottom
if (fo::var::glblmode == 1 && (styleButtions || raceButtions)) {
FrmSurface = fo::func::art_ptr_lock_data(BuildFrmId(fo::OBJ_TYPE_INTRFACE, 174), 0, 0, &FrmObj); // Pickchar frm
if (raceButtions) sub_draw(69, 20, 640, 480, 281, 319, FrmSurface, 640, 480, 337, 36, charScrnBackSurface, 0); // button backround top
if (styleButtions) sub_draw(69, 20, 640, 480, 281, 319, FrmSurface, 640, 480, 337, 198, charScrnBackSurface, 0); // button backround bottom
fo::func::art_ptr_unlock(FrmObj);
}
FrmSurface = nullptr;
}
@@ -1361,15 +1375,26 @@ static void EnableHeroAppearanceMod() {
HeroAppearance::appModEnabled = true;
// setup paths
heroPathPtr = new fo::PathNode;
racePathPtr = new fo::PathNode;
heroPathPtr->path = new char[64];
racePathPtr->path = new char[64];
heroPathPtr[0] = new fo::PathNode();
racePathPtr[0] = new fo::PathNode();
heroPathPtr[0]->path = new char[64];
racePathPtr[0]->path = new char[64];
heroPathPtr->isDat = 0;
racePathPtr->isDat = 0;
heroPathPtr->pDat = nullptr;
racePathPtr->pDat = nullptr;
heroPathPtr[1] = new fo::PathNode();
racePathPtr[1] = new fo::PathNode();
heroPathPtr[1]->path = new char[64];
racePathPtr[1]->path = new char[64];
// check if Data exists for other races male or female, and if so enable race selection buttons
if (GetFileAttributes("Appearance\\hmR01S00") != INVALID_FILE_ATTRIBUTES || GetFileAttributes("Appearance\\hfR01S00") != INVALID_FILE_ATTRIBUTES ||
GetFileAttributes("Appearance\\hmR01S00.dat") != INVALID_FILE_ATTRIBUTES || GetFileAttributes("Appearance\\hfR01S00.dat") != INVALID_FILE_ATTRIBUTES) {
raceButtions = true;
}
// check if Data exists for other styles male or female, and if so enable style selection buttons
if (GetFileAttributes("Appearance\\hmR00S01") != INVALID_FILE_ATTRIBUTES || GetFileAttributes("Appearance\\hfR00S01") != INVALID_FILE_ATTRIBUTES ||
GetFileAttributes("Appearance\\hmR00S01.dat") != INVALID_FILE_ATTRIBUTES || GetFileAttributes("Appearance\\hfR00S01.dat") != INVALID_FILE_ATTRIBUTES) {
styleButtions = true;
}
// Check if new Appearance char scrn button pushed (editor_design_)
HookCall(0x431E9D, CheckCharScrnButtons);
@@ -1474,14 +1499,15 @@ static void EnableHeroAppearanceMod() {
static void HeroAppearanceModExit() {
if (!HeroAppearance::appModEnabled) return;
if (heroPathPtr) {
delete[] heroPathPtr->path;
delete heroPathPtr;
}
if (racePathPtr) {
delete[] racePathPtr->path;
delete racePathPtr;
}
delete[] heroPathPtr[0]->path;
delete[] heroPathPtr[1]->path;
delete heroPathPtr[0];
delete heroPathPtr[1];
delete[] racePathPtr[0]->path;
delete[] racePathPtr[1]->path;
delete racePathPtr[0];
delete racePathPtr[1];
}
void HeroAppearance::init() {