mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Synced item highlighting mod with 4.x
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@@ -17,7 +17,7 @@
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NOTE: this script requires compiler from sfall modderspack with -s option
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NOTE: this script requires compiler from sfall modderspack with -s option
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(short circuit evaluation)
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(short circuit evaluation)
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version 1.2
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version 1.3
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**/
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**/
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@@ -38,6 +38,8 @@ variable alsoCorpse;
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variable alsoCritter;
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variable alsoCritter;
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variable checkLOS;
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variable checkLOS;
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variable outlineColor;
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variable outlineColor;
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variable outlineColorContainers;
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variable outlineColorCorpses;
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variable motionScanner;
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variable motionScanner;
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variable highlightFailMsg1;
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variable highlightFailMsg1;
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variable highlightFailMsg2;
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variable highlightFailMsg2;
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@@ -67,6 +69,12 @@ procedure GetOutlineColor(variable obj, variable isCritter) begin
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if checkLOS and not DudeCanSee(obj) then
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if checkLOS and not DudeCanSee(obj) then
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return 0;
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return 0;
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if obj_type(obj) == OBJ_TYPE_CRITTER then
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return outlineColorCorpses;
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if obj_item_subtype(obj) == item_type_container then
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return outlineColorContainers;
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return outlineColor;
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return outlineColor;
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end
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end
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@@ -168,6 +176,10 @@ procedure start begin
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checkLOS := GetConfig(configSection, "CheckLOS", 0);
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checkLOS := GetConfig(configSection, "CheckLOS", 0);
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outlineColor := GetConfig(configSection, "OutlineColor", 16);
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outlineColor := GetConfig(configSection, "OutlineColor", 16);
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if (outlineColor < 1) then outlineColor := 64;
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if (outlineColor < 1) then outlineColor := 64;
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outlineColorContainers := GetConfig(configSection, "OutlineColorContainers", 16);
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if (outlineColorContainers < 1) then outlineColorContainers := 64;
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outlineColorCorpses := GetConfig(configSection, "OutlineColorCorpses", 16);
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if (outlineColorCorpses < 1) then outlineColorCorpses := 64;
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motionScanner := GetConfig(configSection, "MotionScanner", 0);
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motionScanner := GetConfig(configSection, "MotionScanner", 0);
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highlightFailMsg1 := Translate("HighlightFail1", "You aren't carrying a motion sensor.");
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highlightFailMsg1 := Translate("HighlightFail1", "You aren't carrying a motion sensor.");
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@@ -15,7 +15,7 @@ Critters=0
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; Set to 1 to only highlight objects in the player's line-of-sight
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; Set to 1 to only highlight objects in the player's line-of-sight
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CheckLOS=1
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CheckLOS=1
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; Set the color of outlines for items, corpses, and containers; available colors:
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; Set the color of outlines for items; available colors:
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; 1 - glowing red
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; 1 - glowing red
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; 2 - red
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; 2 - red
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; 4 - grey
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; 4 - grey
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@@ -26,6 +26,12 @@ CheckLOS=1
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; You can set a custom color from the game palette by multiplying the color index value by 256 (in 3.8.27 or later)
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; You can set a custom color from the game palette by multiplying the color index value by 256 (in 3.8.27 or later)
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OutlineColor=16
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OutlineColor=16
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; Set the color of outlines for containers
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OutlineColorContainers=4
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; Set the color of outlines for corpses
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OutlineColorCorpses=4
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; Motion Scanner mode:
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; Motion Scanner mode:
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; 0 - ignored
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; 0 - ignored
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; 1 - requires Motion Sensor to be present in the player's inventory to activate highlighting
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; 1 - requires Motion Sensor to be present in the player's inventory to activate highlighting
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