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Adjusted how the fix for create_object_sid works
Added CreateObjectSidFix option.
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@@ -604,6 +604,10 @@ StartGDialogFix=0
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;num_attacks - the number of free action points on the first turn only
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AttackComplexFix=0
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;Set to 1 to enable the create_object_sid script function to run the 'start' script procedure when creating an object
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;It is recommended to enable this option only if you are developing a new project (TC), otherwise it may affect some existing game scripts
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CreateObjectSidFix=0
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;Set to 1 to fix the issue with the division operator treating negative integers as unsigned
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;Note: To perform the unsigned integer division, use the new 'div' operator
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DivisionOperatorFix=1
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