Adjusted how the fix for create_object_sid works

Added CreateObjectSidFix option.
This commit is contained in:
NovaRain
2021-05-02 11:59:51 +08:00
parent afc0cdd4c8
commit 81046daa9d
11 changed files with 74 additions and 26 deletions
+4
View File
@@ -604,6 +604,10 @@ StartGDialogFix=0
;num_attacks - the number of free action points on the first turn only
AttackComplexFix=0
;Set to 1 to enable the create_object_sid script function to run the 'start' script procedure when creating an object
;It is recommended to enable this option only if you are developing a new project (TC), otherwise it may affect some existing game scripts
CreateObjectSidFix=0
;Set to 1 to fix the issue with the division operator treating negative integers as unsigned
;Note: To perform the unsigned integer division, use the new 'div' operator
DivisionOperatorFix=1