mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Added options to override the names of sound files for game modes
Remove the worldmap/credits music override from Fallout1Behavior.
(was added in commit 41a1fea)
Minor edits to ddraw.ini.
This commit is contained in:
+14
-6
@@ -78,7 +78,7 @@ TextureFilter=1
|
||||
GPUBlt=0
|
||||
|
||||
;Set to 1 to allow using 32-bit textures for talking heads
|
||||
;The texture files should be placed in art\heads\<name of the talking head FRM file>\ (w/o extension)
|
||||
;The texture files should be placed in art\heads\<name of the talking head FRM file>\ (without extension)
|
||||
;The files in the folder should be numbered according to the number of frames in the talking head FRM file (0.png, 1.png, etc.)
|
||||
;See the text file in the modders pack for a detailed description
|
||||
;Requires DX9 graphics mode and v2.0 pixel shader support (see GPUBlt option)
|
||||
@@ -131,6 +131,15 @@ OverrideMusicDir=1
|
||||
;This will slightly increase the startup time of the game on older computers
|
||||
AutoSearchSFX=1
|
||||
|
||||
;Uncomment these lines to override the names of sound files for game modes
|
||||
;Filenames are limited to 8 characters (without extension)
|
||||
;MainMenuMusic=07desert
|
||||
;WorldMapMusic=23world
|
||||
;WorldMapCarMusic=20car
|
||||
;EndGameMovieMusic0=akiss
|
||||
;EndGameMovieMusic1=10labone
|
||||
;MapLoadingSound=wind2
|
||||
|
||||
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
|
||||
[Input]
|
||||
;Set to 1 to enable the mouse scroll wheel to scroll through the inventory, barter, and loot screens
|
||||
@@ -232,7 +241,6 @@ DebugEditorKey=0
|
||||
;- disables playing the final movie/credits after the endgame slideshow
|
||||
;- disables halving the weight for power armor items
|
||||
;- endgame_movie script function plays movie 10 or 11 based on the player's gender before the credits
|
||||
;- changes the world map music to '03wrldmp.acm' and the credits music to 'maybe.acm'
|
||||
Fallout1Behavior=0
|
||||
|
||||
;Time limit in years. Must be between -3 and 13
|
||||
@@ -296,15 +304,15 @@ FemaleDialogMsgs=0
|
||||
DialogGenderWords=0
|
||||
|
||||
;To change the default and starting player models, uncomment the next four lines.
|
||||
;The default models can also be changed ingame via script
|
||||
;The default models can also be changed in-game via script
|
||||
;MaleStartModel=hmwarr
|
||||
;MaleDefaultModel=hmjmps
|
||||
;FemaleStartModel=hfprim
|
||||
;FemaleDefaultModel=hfjmps
|
||||
|
||||
;To change the various ingame movies, modify the next 17 lines
|
||||
;To change the various in-game movies, modify the next 17 lines
|
||||
;You can also define additional movies by adding Movie18 - Movie32 lines
|
||||
;Most of these can also be changed ingame via script
|
||||
;Most of these can also be changed in-game via script
|
||||
Movie1=iplogo.mve
|
||||
Movie2=intro.mve
|
||||
Movie3=elder.mve
|
||||
@@ -754,7 +762,7 @@ AIBestWeaponFix=1
|
||||
|
||||
;Set to 1 to fix NPCs not taking chem_primary_desire in AI.txt as a preference list when using drugs in their inventory
|
||||
;Set to 2 to allow NPCs to use only the drugs listed in chem_primary_desire and healing drugs (stimpaks and healing powder)
|
||||
;Note: chem_primary_desire w/o fixes prevents the specified item PID from being consumed if all three values in the list are the same PID
|
||||
;Note: chem_primary_desire without fixes prevents the specified item from being consumed if all three values in the list are the same PID
|
||||
;chem_primary_desire also works as a priority list of drug items the NPC will try to pick up in combat when they are on the ground
|
||||
AIDrugUsePerfFix=0
|
||||
|
||||
|
||||
Reference in New Issue
Block a user