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Added settings about Educated, Healer, and Lifegiver to perks.ini
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@@ -2,10 +2,12 @@
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;When adding extra perks to a mod, it's advisable to use the fake perk scripting functions rather than make
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; modifications in this file, as some perks have hardcoded effects which may catch you out
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;Set the bonus value to 0 in the 'PerksTweak' section for perks to get around this problem
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;Since traits need to be picked before any scripts run, they have an additional NoHardcode option in this file which can
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; be used to remove their hardcoded effects, and add new stat/skill effects
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;Since traits need to be picked before any scripts run, they have an additional 'NoHardcode' option in this file
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; which can be used to remove their hardcoded effects, and add new stat/skill effects
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;##############################################################################
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[PerksTweak]
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;Changes the light level bonus for 'Night Vision' perk (ID 9)
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;valid range: 0..100, 20 - default bonus
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@@ -19,6 +21,20 @@ SurvivalistBonus=25
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;25 - default bonus
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MasterTraderBonus=25
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;Changes the skill point bonus for 'Educated' perk (ID 18)
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;125 - maximum bonus, 2 - default bonus
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EducatedBonus=2
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;Changes the hit point bonuses for 'Healer' perk (ID 19)
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;999 - maximum bonus, 4 - default bonus
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HealerMinBonus=4
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;999 - maximum bonus, 10 - default bonus
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HealerMaxBonus=10
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;Changes the hit point bonus for 'Lifegiver' perk (ID 28)
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;125 - maximum bonus, 4 - default bonus
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LifegiverBonus=4
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;Changes the Science and Repair skill bonus for 'Mr.Fixit' perk (ID 31)
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;125 - maximum bonus, 10 - default bonus
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MrFixitBonus=10
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@@ -155,7 +171,6 @@ Enable=0
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;If the value is set to -99999, the variable will be ignored (similar to comment out that line)
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;##############################################################################
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;This is a modification to perk 119
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[119]
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Name=Example
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