Added settings about Educated, Healer, and Lifegiver to perks.ini

This commit is contained in:
NovaRain
2025-01-27 21:06:15 +08:00
parent 3d630de332
commit 7eec7a132e
2 changed files with 109 additions and 45 deletions
+18 -3
View File
@@ -2,10 +2,12 @@
;When adding extra perks to a mod, it's advisable to use the fake perk scripting functions rather than make
; modifications in this file, as some perks have hardcoded effects which may catch you out
;Set the bonus value to 0 in the 'PerksTweak' section for perks to get around this problem
;Since traits need to be picked before any scripts run, they have an additional NoHardcode option in this file which can
; be used to remove their hardcoded effects, and add new stat/skill effects
;Since traits need to be picked before any scripts run, they have an additional 'NoHardcode' option in this file
; which can be used to remove their hardcoded effects, and add new stat/skill effects
;##############################################################################
[PerksTweak]
;Changes the light level bonus for 'Night Vision' perk (ID 9)
;valid range: 0..100, 20 - default bonus
@@ -19,6 +21,20 @@ SurvivalistBonus=25
;25 - default bonus
MasterTraderBonus=25
;Changes the skill point bonus for 'Educated' perk (ID 18)
;125 - maximum bonus, 2 - default bonus
EducatedBonus=2
;Changes the hit point bonuses for 'Healer' perk (ID 19)
;999 - maximum bonus, 4 - default bonus
HealerMinBonus=4
;999 - maximum bonus, 10 - default bonus
HealerMaxBonus=10
;Changes the hit point bonus for 'Lifegiver' perk (ID 28)
;125 - maximum bonus, 4 - default bonus
LifegiverBonus=4
;Changes the Science and Repair skill bonus for 'Mr.Fixit' perk (ID 31)
;125 - maximum bonus, 10 - default bonus
MrFixitBonus=10
@@ -155,7 +171,6 @@ Enable=0
;If the value is set to -99999, the variable will be ignored (similar to comment out that line)
;##############################################################################
;This is a modification to perk 119
[119]
Name=Example