mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Added reg_anim_animate_and_move script function (closes #497)
This commit is contained in:
@@ -254,7 +254,8 @@ FUNCTION REFERENCE
|
||||
|
||||
-----
|
||||
##### `void reg_anim_animate_and_hide(object obj, int animID, int delay)`
|
||||
- Exactly like `reg_anim_animate` but the object will automatically disappear after the last animation frame (but not destroyed).
|
||||
- Works exactly like `reg_anim_animate` but the object will automatically disappear after the last animation frame (but not destroyed).
|
||||
- `delay`: delay from the previous animation. A value of -1 will execute the specified animation immediately after the previous one in the sequence ends.
|
||||
|
||||
-----
|
||||
##### `void reg_anim_light(object obj, int light, int delay)`
|
||||
@@ -1127,6 +1128,12 @@ sfall_funcX metarule functions
|
||||
**Optional argument:**
|
||||
- `pos`: the position at which to start the search. If negative, it indicates a position starting from the end of the string
|
||||
|
||||
----
|
||||
#### reg_anim_animate_and_move
|
||||
`void sfall_func4("reg_anim_animate_and_move", object obj, int tile, int animID, int delay)`
|
||||
- Plays the specified animation while simultaneously moving the object to the given tile
|
||||
- `delay`: delay from the previous animation. A value of -1 will execute the specified animation immediately after the previous one in the sequence ends
|
||||
|
||||
|
||||
****
|
||||
_See other documentation files (arrays.md, hookscripts.md) for related functions reference._
|
||||
|
||||
Reference in New Issue
Block a user