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Added reg_anim_animate_and_move script function (closes #497)
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@@ -777,7 +777,9 @@
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opcode: 0x825a
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- name: reg_anim_animate_and_hide
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detail: void reg_anim_animate_and_hide(ObjectPtr, int animID, int delay)
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doc: Exactly like `reg_anim_animate` but the object will automatically disappear after the last animation frame (but not destroyed).
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doc: |
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Works exactly like `reg_anim_animate` but the object will automatically disappear after the last animation frame (but not destroyed).
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- `delay`: delay from the previous animation. A value of -1 will execute the specified animation immediately after the previous one in the sequence ends.
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opcode: 0x825b
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- name: reg_anim_light
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detail: void reg_anim_light(ObjectPtr, int light, int delay)
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@@ -799,6 +801,12 @@
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detail: void reg_anim_callback(procedure proc)
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doc: Adds the given procedure to an animation sequence-list and executes it in the registered sequence.
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opcode: 0x827e
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- name: reg_anim_animate_and_move
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detail: void reg_anim_animate_and_move(ObjectPtr, int tile, int animID, int delay)
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doc: |
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Plays the specified animation while simultaneously moving the object to the given tile.
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- `delay`: delay from the previous animation. A value of -1 will execute the specified animation immediately after the previous one in the sequence ends.
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macro: sfall.h
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- name: Art and appearance
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items:
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