Removed the dependency of Body_Torso from Body_Uncalled hit modifier

Re-added BodyHit_Torso to ddraw.ini.
Reverted set_bodypart_hit_modifier function to pre-3.7.4 behavior.
This commit is contained in:
NovaRain
2019-09-07 20:03:29 +08:00
parent 19252ba507
commit 7e317134dc
7 changed files with 69 additions and 38 deletions
+4 -1
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@@ -349,14 +349,17 @@ SaveInCombatFix=1
AdditionalWeaponAnims=1 AdditionalWeaponAnims=1
;Uncomment these lines to modify the default modifiers for aimed shots at specific bodyparts ;Uncomment these lines to modify the default modifiers for aimed shots at specific bodyparts
;Modifiers affect both NPCs and the player
;BodyHit_Head=-40 ;BodyHit_Head=-40
;BodyHit_Left_Arm=-30 ;BodyHit_Left_Arm=-30
;BodyHit_Right_Arm=-30 ;BodyHit_Right_Arm=-30
;BodyHit_Torso_Uncalled=0 ;BodyHit_Torso=0
;BodyHit_Right_Leg=-20 ;BodyHit_Right_Leg=-20
;BodyHit_Left_Leg=-20 ;BodyHit_Left_Leg=-20
;BodyHit_Eyes=-60 ;BodyHit_Eyes=-60
;BodyHit_Groin=-30 ;BodyHit_Groin=-30
;The modifier for unaimed shots
;BodyHit_Torso_Uncalled=0
;Set to 1 to use a CriticalOverrides.ini file to override the default critical table ;Set to 1 to use a CriticalOverrides.ini file to override the default critical table
;Set to 2 to use the default critical with bug fixes (doesn't require an ini) ;Set to 2 to use the default critical with bug fixes (doesn't require an ini)
@@ -2,6 +2,16 @@
#ifndef DEFINE_EXTRA_H #ifndef DEFINE_EXTRA_H
#define DEFINE_EXTRA_H #define DEFINE_EXTRA_H
#define BODY_HIT_HEAD (0)
#define BODY_HIT_LEFT_ARM (1)
#define BODY_HIT_RIGHT_ARM (2)
#define BODY_HIT_TORSO (3)
#define BODY_HIT_RIGHT_LEG (4)
#define BODY_HIT_LEFT_LEG (5)
#define BODY_HIT_EYES (6)
#define BODY_HIT_GROIN (7)
#define BODY_UNCALLED (8)
#define OBJ_TYPE_ITEM (0) #define OBJ_TYPE_ITEM (0)
#define OBJ_TYPE_CRITTER (1) #define OBJ_TYPE_CRITTER (1)
#define OBJ_TYPE_SCENERY (2) #define OBJ_TYPE_SCENERY (2)
+43 -2
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@@ -30,14 +30,14 @@
namespace sfall namespace sfall
{ {
static std::vector<long> noBursts; // object id
struct KnockbackModifier { struct KnockbackModifier {
long id; long id;
DWORD type; DWORD type;
double value; double value;
}; };
static std::vector<long> noBursts; // object id
static std::vector<KnockbackModifier> mTargets; static std::vector<KnockbackModifier> mTargets;
static std::vector<KnockbackModifier> mAttackers; static std::vector<KnockbackModifier> mAttackers;
static std::vector<KnockbackModifier> mWeapons; static std::vector<KnockbackModifier> mWeapons;
@@ -391,6 +391,39 @@ void _stdcall ForceAimedShots(DWORD pid) {
forcedAS.push_back(pid); forcedAS.push_back(pid);
} }
static const DWORD bodypartAddr[] = {
0x425562, // combat_display_
0x42A68F, 0x42A739, // ai_called_shot_
0x429E82, 0x429EC2, 0x429EFF, // ai_pick_hit_mode_
0x423231, 0x423268, // check_ranged_miss_
0x4242D4, // attack_crit_failure_
// for combat_ctd_init_ func
0x412E9C, // action_explode_
0x413519, // action_dmg_
0x421656, 0x421675, // combat_safety_invalidate_weapon_func_
0x421CC0, // combat_begin_extra_
0x4229A9, // combat_turn_
0x42330E, 0x4233AB, // shoot_along_path_
0x423E25, 0x423E2A, // compute_explosion_on_extras_
0x425F83, // combat_anim_finished_
0x42946D, // ai_best_weapon_
0x46FCC8, // exit_inventory_
0x49C00C, // protinstTestDroppedExplosive_
};
static void BodypartHitChances() {
using fo::var::hit_location_penalty;
hit_location_penalty[0] = static_cast<long>(GetConfigInt("Misc", "BodyHit_Head", -40));
hit_location_penalty[1] = static_cast<long>(GetConfigInt("Misc", "BodyHit_Left_Arm", -30));
hit_location_penalty[2] = static_cast<long>(GetConfigInt("Misc", "BodyHit_Right_Arm", -30));
hit_location_penalty[3] = static_cast<long>(GetConfigInt("Misc", "BodyHit_Torso", 0));
hit_location_penalty[4] = static_cast<long>(GetConfigInt("Misc", "BodyHit_Right_Leg", -20));
hit_location_penalty[5] = static_cast<long>(GetConfigInt("Misc", "BodyHit_Left_Leg", -20));
hit_location_penalty[6] = static_cast<long>(GetConfigInt("Misc", "BodyHit_Eyes", -60));
hit_location_penalty[7] = static_cast<long>(GetConfigInt("Misc", "BodyHit_Groin", -30));
hit_location_penalty[8] = static_cast<long>(GetConfigInt("Misc", "BodyHit_Torso_Uncalled", 0));
}
static void Combat_OnGameLoad() { static void Combat_OnGameLoad() {
baseHitChance.SetDefault(); baseHitChance.SetDefault();
mTargets.clear(); mTargets.clear();
@@ -418,6 +451,14 @@ void Combat::init() {
HookCall(0x42A95D, ai_try_attack_hook); // jz func HookCall(0x42A95D, ai_try_attack_hook); // jz func
MakeCall(0x4234B3, compute_spray_hack, 1); MakeCall(0x4234B3, compute_spray_hack, 1);
} }
// Remove the dependency of Body_Torso from Body_Uncalled
SafeWrite8(0x423830, 0xEB); // compute_attack_
BlockCall(0x42303F); // block Body_Torso check (combat_attack_)
SafeWrite8(0x42A713, 7); // Body_Uncalled > Body_Groin (ai_called_shot_)
SafeWriteBatch<BYTE>(8, bodypartAddr); // replace Body_Torso with Body_Uncalled
LoadGameHook::OnBeforeGameStart() += BodypartHitChances; // set on start & load
LoadGameHook::OnGameReset() += Combat_OnGameLoad; LoadGameHook::OnGameReset() += Combat_OnGameLoad;
} }
+2 -2
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@@ -49,8 +49,8 @@ struct ChanceModifier {
}; };
void _stdcall SetHitChanceMax(fo::GameObject* critter, DWORD maximum, DWORD mod); void _stdcall SetHitChanceMax(fo::GameObject* critter, DWORD maximum, DWORD mod);
void _stdcall KnockbackSetMod(fo::GameObject* object, DWORD type, float val, DWORD on); void _stdcall KnockbackSetMod(fo::GameObject* object, DWORD type, float val, DWORD mode);
void _stdcall KnockbackRemoveMod(fo::GameObject* object, DWORD on); void _stdcall KnockbackRemoveMod(fo::GameObject* object, DWORD mode);
void _stdcall SetNoBurstMode(fo::GameObject* critter, bool on); void _stdcall SetNoBurstMode(fo::GameObject* critter, bool on);
void _stdcall DisableAimedShots(DWORD pid); void _stdcall DisableAimedShots(DWORD pid);
-15
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@@ -774,19 +774,6 @@ void UseWalkDistancePatch() {
} }
} }
void BodypartHitChances() {
using fo::var::hit_location_penalty;
hit_location_penalty[0] = static_cast<long>(GetConfigInt("Misc", "BodyHit_Head", -40));
hit_location_penalty[1] = static_cast<long>(GetConfigInt("Misc", "BodyHit_Left_Arm", -30));
hit_location_penalty[2] = static_cast<long>(GetConfigInt("Misc", "BodyHit_Right_Arm", -30));
hit_location_penalty[3] = static_cast<long>(GetConfigInt("Misc", "BodyHit_Torso_Uncalled", 0));
hit_location_penalty[4] = static_cast<long>(GetConfigInt("Misc", "BodyHit_Right_Leg", -20));
hit_location_penalty[5] = static_cast<long>(GetConfigInt("Misc", "BodyHit_Left_Leg", -20));
hit_location_penalty[6] = static_cast<long>(GetConfigInt("Misc", "BodyHit_Eyes", -60));
hit_location_penalty[7] = static_cast<long>(GetConfigInt("Misc", "BodyHit_Groin", -30));
hit_location_penalty[8] = static_cast<long>(GetConfigInt("Misc", "BodyHit_Torso_Uncalled", 0));
}
void MiscPatches::init() { void MiscPatches::init() {
mapName[64] = 0; mapName[64] = 0;
if (GetConfigString("Misc", "StartingMap", "", mapName, 64)) { if (GetConfigString("Misc", "StartingMap", "", mapName, 64)) {
@@ -860,8 +847,6 @@ void MiscPatches::init() {
// Increase the max text width of the information card in the character screen // Increase the max text width of the information card in the character screen
SafeWriteBatch<BYTE>(144, {0x43ACD5, 0x43DD37}); // 136, 133 SafeWriteBatch<BYTE>(144, {0x43ACD5, 0x43DD37}); // 136, 133
LoadGameHook::OnBeforeGameStart() += BodypartHitChances; // set on start & load
CombatProcFix(); CombatProcFix();
DialogueFix(); DialogueFix();
AdditionalWeaponAnimsPatch(); AdditionalWeaponAnimsPatch();
+2 -2
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@@ -1427,8 +1427,8 @@ void Perks::init() {
enginePerkMod = GetPrivateProfileIntA("PerksTweak", "WeaponHandlingBonus", -1, perksFile); enginePerkMod = GetPrivateProfileIntA("PerksTweak", "WeaponHandlingBonus", -1, perksFile);
if (enginePerkMod >= 0 && enginePerkMod != 3) { if (enginePerkMod >= 0 && enginePerkMod != 3) {
if (enginePerkMod > 10) enginePerkMod = 10; if (enginePerkMod > 10) enginePerkMod = 10;
SafeWrite8(0x424636, static_cast<char>(enginePerkMod)); SafeWrite8(0x424636, static_cast<signed char>(enginePerkMod));
SafeWrite8(0x4251CE, static_cast<char>(-enginePerkMod)); SafeWrite8(0x4251CE, static_cast<signed char>(-enginePerkMod));
} }
} }
LoadGameHook::OnGameReset() += PerksReset; LoadGameHook::OnGameReset() += PerksReset;
+8 -16
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@@ -466,12 +466,12 @@ void sf_inc_npc_level(OpcodeContext& ctx) {
// restore code // restore code
SafeWrite32(0x495C50, 0x01FB840F); SafeWrite32(0x495C50, 0x01FB840F);
SafeWrite16(0x495C77, 0x8C0F); long long data = 0x01D48C0F;
SafeWrite32(0x495C79, 0x000001D4); SafeWriteBytes(0x495C77, (BYTE*)&data, 6);
//SafeWrite16(0x495C8C, 0x8D0F); //SafeWrite16(0x495C8C, 0x8D0F);
//SafeWrite32(0x495C8E, 0x000001BF); //SafeWrite32(0x495C8E, 0x000001BF);
SafeWrite16(0x495CEC, 0x850F); data = 0x0130850F;
SafeWrite32(0x495CEE, 0x00000130); SafeWriteBytes(0x495CEC, (BYTE*)&data, 6);
if (!npcAutoLevelEnabled) { if (!npcAutoLevelEnabled) {
SafeWrite8(0x495CFB, 0x74); SafeWrite8(0x495CFB, 0x74);
} }
@@ -640,10 +640,10 @@ void __declspec(naked) op_get_bodypart_hit_modifier() {
call fo::funcoffs::interpretPopLong_ call fo::funcoffs::interpretPopLong_
cmp dx, VAR_TYPE_INT cmp dx, VAR_TYPE_INT
jnz fail jnz fail
cmp eax, 8 // Body_Uncalled?
jg fail
test eax, eax test eax, eax
jl fail jl fail
cmp eax, 8 // Body_Uncalled?
jg fail
mov edx, ds:[FO_VAR_hit_location_penalty+eax*4] mov edx, ds:[FO_VAR_hit_location_penalty+eax*4]
jmp end jmp end
fail: fail:
@@ -679,19 +679,11 @@ void __declspec(naked) op_set_bodypart_hit_modifier() {
jnz end jnz end
cmp cx, VAR_TYPE_INT cmp cx, VAR_TYPE_INT
jnz end jnz end
cmp eax, 8 // Body_Uncalled?
jg end
cmp eax, 3 // Body_Torso?
jne skip // No
add eax, 5
skip:
test eax, eax test eax, eax
jl end jl end
mov ds:[FO_VAR_hit_location_penalty+eax*4], ebx
cmp eax, 8 // Body_Uncalled? cmp eax, 8 // Body_Uncalled?
jne end // No jg end
sub eax, 5 // Body_Torso mov ds:[FO_VAR_hit_location_penalty+eax*4], ebx
jmp skip
end: end:
pop edx pop edx
pop ecx pop ecx