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Rewrote the score calculation in AIBestWeaponFix (#370)
Changed FastShotFix to be disabled by default.
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-8
@@ -438,10 +438,9 @@ SkipOpeningMovies=0
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;Set to 0 to disable
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NPCsTryToSpendExtraAP=0
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;Set to 1 to fix NPCs not checking weapon perks properly when choosing the best weapon in combat
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;Set to 2 to change the priority multiplier for having weapon perk to 3x (the original is 5x)
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;Note that enabling this option can significantly affect the weapon of choice for some NPCs
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AIBestWeaponFix=0
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;Set to 1 to fix the priority score calculation for choosing the best weapon for NPCs
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;Note that enabling this option can affect the weapon of choice for some NPCs
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AIBestWeaponFix=1
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;Set to 1 to fix NPCs not taking chem_primary_desire in AI.txt as drug use preference when using drugs in their inventory
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;Set to 2 to allow NPCs to use only the drugs listed in chem_primary_desire and healing drugs (stimpaks and healing powder)
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@@ -546,11 +545,11 @@ RemoveCriticalTimelimits=0
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;MainMenuBigFontColour=0x3C
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;Alternative behaviors to the Fast Shot trait
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;0 - Fallout 2 original behavior: -1 AP cost for ranged weapons; aimed attacks are disabled
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;1 - Haenlomal's fix: aimed attacks are enabled for melee/unarmed weapons and HtH attacks
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;0 - Fallout 2 original behavior: -1 AP cost for ranged weapons. Aimed attacks are disabled
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;1 - Haenlomal's tweak: aimed attacks are enabled for melee/unarmed weapons and HtH attacks
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;2 - Alternative behavior: apply -1 AP cost to melee/unarmed weapons and HtH attacks
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;3 - Fallout 1 original behavior: -1 AP cost for all weapons; aimed attacks are disabled
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FastShotFix=1
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;3 - Fallout 1 original behavior: -1 AP cost for all weapons. Aimed attacks are disabled
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FastShotFix=0
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;Set to 1 to fix the carry weight penalty of the Small Frame trait not being applied to bonus Strength points
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SmallFrameFix=0
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