Rewrote the score calculation in AIBestWeaponFix (#370)

Changed FastShotFix to be disabled by default.
This commit is contained in:
NovaRain
2021-04-29 11:54:20 +08:00
parent 52af67ad3d
commit 7df0407798
5 changed files with 40 additions and 33 deletions
+7 -8
View File
@@ -438,10 +438,9 @@ SkipOpeningMovies=0
;Set to 0 to disable
NPCsTryToSpendExtraAP=0
;Set to 1 to fix NPCs not checking weapon perks properly when choosing the best weapon in combat
;Set to 2 to change the priority multiplier for having weapon perk to 3x (the original is 5x)
;Note that enabling this option can significantly affect the weapon of choice for some NPCs
AIBestWeaponFix=0
;Set to 1 to fix the priority score calculation for choosing the best weapon for NPCs
;Note that enabling this option can affect the weapon of choice for some NPCs
AIBestWeaponFix=1
;Set to 1 to fix NPCs not taking chem_primary_desire in AI.txt as drug use preference when using drugs in their inventory
;Set to 2 to allow NPCs to use only the drugs listed in chem_primary_desire and healing drugs (stimpaks and healing powder)
@@ -546,11 +545,11 @@ RemoveCriticalTimelimits=0
;MainMenuBigFontColour=0x3C
;Alternative behaviors to the Fast Shot trait
;0 - Fallout 2 original behavior: -1 AP cost for ranged weapons; aimed attacks are disabled
;1 - Haenlomal's fix: aimed attacks are enabled for melee/unarmed weapons and HtH attacks
;0 - Fallout 2 original behavior: -1 AP cost for ranged weapons. Aimed attacks are disabled
;1 - Haenlomal's tweak: aimed attacks are enabled for melee/unarmed weapons and HtH attacks
;2 - Alternative behavior: apply -1 AP cost to melee/unarmed weapons and HtH attacks
;3 - Fallout 1 original behavior: -1 AP cost for all weapons; aimed attacks are disabled
FastShotFix=1
;3 - Fallout 1 original behavior: -1 AP cost for all weapons. Aimed attacks are disabled
FastShotFix=0
;Set to 1 to fix the carry weight penalty of the Small Frame trait not being applied to bonus Strength points
SmallFrameFix=0