diff --git a/artifacts/config_files/sfall-mods.ini b/artifacts/config_files/sfall-mods.ini index 0c59a0b7..ec6a99de 100644 --- a/artifacts/config_files/sfall-mods.ini +++ b/artifacts/config_files/sfall-mods.ini @@ -28,8 +28,8 @@ OutlineColor=16 ; Motion Scanner mode: ; 0 - ignored -; 1 - requires Motion Scanner present in player inventory to activate highlighting -; 2 - requires Motion Scanner and also requires 1 charge on every use (depleted scanner will not work anymore) +; 1 - requires Motion Sensor to be present in the player's inventory to activate highlighting +; 2 - requires Motion Sensor and consumes 1 charge on every use (depleted sensor will not work anymore) MotionScanner=0 @@ -40,10 +40,10 @@ MotionScanner=0 ;Set to 2 to control all party members ;Set to 3 to let you use the command cursor to specify targets for party members to attack in combat Mode=0 -;If you want to control only specific critters, uncomment the PIDList line and set a comma delimited list of PIDs +;If you want to control only specific critters, uncomment the PIDList line and set a comma-delimited list of PIDs ;PIDList=62,89,97,107,160,161 -;Set a comma delimited list of perk IDs for perks to be inherited from the player during the combat control +;Set a comma-delimited list of perk IDs for perks to be inherited from the player during the combat control PerksList=0,73 ;Set to 1 to allow the player to gain a positive reputation when killing NPCs while controlling other critters diff --git a/artifacts/ddraw.ini b/artifacts/ddraw.ini index 734ca897..758223b1 100644 --- a/artifacts/ddraw.ini +++ b/artifacts/ddraw.ini @@ -396,7 +396,7 @@ OverrideArtCacheSize=0 ;Set to 2 to block all saving in combat SaveInCombatFix=1 -;Uncomment and set a comma delimited list of numbers to use a custom xp table +;Uncomment and set a comma-delimited list of numbers to use a custom xp table ;Player's level is capped once the highest specified level is reached ;XPTable=50,100,200 @@ -579,7 +579,7 @@ CritterInvSizeLimitMode=0 CritterInvSizeLimit=200 ;Some bit flags to alter behaviour of the motion sensor -;1 - Allow sensor use on automap when motion sensor is in pack rather than hands +;1 - Allow sensor use on automap when the motion sensor is in the pack rather than hands ;2 - Motion sensor doesn't require charges MotionScannerFlags=1 @@ -676,7 +676,7 @@ CanSellUsedGeiger=1 ;Set to 1 to skip weapon equip/unequip animations when performing various actions InstantWeaponEquip=0 -;To add additional game msg files, uncomment the next line and set a comma delimited list of filenames without .msg extension +;To add additional game msg files, uncomment the next line and set a comma-delimited list of filenames without .msg extension ;By default, the files will have consecutive numbers assigned beginning with 0 ;You can use the syntax 'filename:number' to manually assign numbers to specific msg files, with each pair separated by a comma ;If a file after the specified pair does not have a number assigned, it will have the next consecutive number from the last pair