mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Reduced buffer flush in Logging.cpp
Edited some description in ddraw.ini.
This commit is contained in:
+6
-6
@@ -523,7 +523,7 @@ ScienceOnCritters=0
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;Default is 166 (lower - faster; valid range: 0..1000)
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SpeedInventoryPCRotation=166
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;Modify the number of the extra interface boxes available to modders. (Default is 5, and the maximum is 95)
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;Modify the number of the extra interface boxes available to modders (Default is 5, and the maximum is 95)
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BoxBarCount=5
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;Uncomment to set the text colour of the extra interface boxes
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@@ -536,7 +536,7 @@ BonusHtHDamageFix=1
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;Set to 1 to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory
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DisplayBonusDamage=0
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;Modify the maximum number of animations allowed to run on a map. (Default is 32, and the maximum is 127)
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;Modify the maximum number of animations allowed to run on a map (Default is 32, and the maximum is 127)
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AnimationsAtOnceLimit=64
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;Set to 1 to remove the limits that stop the game from rolling critical successes/failures in the first few days of game time
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@@ -846,7 +846,7 @@ AllowUnsafeScripting=0
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SkipCompatModeCheck=0
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;Fallout 2 Debug Patch
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;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both the screen and debug.log
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;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both
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;Does not require sfall debugging mode
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;While you don't need to create an environment variable, you do still need to set the appropriate lines in fallout2.cfg
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;-------
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@@ -895,9 +895,9 @@ Criticals=1
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;Prints messages relating to engine fixes
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Fixes=1
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;Duplicate log to dedicated console window, shown alongside the main game window
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;Set to 1 to display debug.log output (requires DebugMode > 0), 2 to display sfall log, 3 for both.
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;Duplicates logs to a dedicated console window alongside the game window
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;Set to 1 to display debug output (requires DebugMode to be enabled), 2 to display sfall log, or 3 for both
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ConsoleWindow=0
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;Updated automatically, don't change
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;Console window position and size data. Do not modify
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ConsoleWindowData=
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+13
-15
@@ -93,7 +93,7 @@ void ConsoleWindow::loadPosition() {
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windowData[i] = atoi(windowDataSplit.at(i).c_str());
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}
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if (!SetWindowPos(wnd, HWND_TOP, windowData[0], windowData[1], windowData[2], windowData[3], 0)) {
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dlog_f("Error Repositioning console window: %x \n", DL_MAIN, GetLastError());
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dlog_f("Error repositioning console window: 0x%x\n", DL_MAIN, GetLastError());
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}
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}
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@@ -101,16 +101,16 @@ void ConsoleWindow::savePosition() {
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HWND wnd;
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if (!tryGetWindow(&wnd)) return;
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tagRECT wndRect;
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RECT wndRect;
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if (!GetWindowRect(wnd, &wndRect)) {
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dlog_f("Error getting console window position: %x \n", DL_MAIN, GetLastError());
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dlog_f("Error getting console window position: 0x%x\n", DL_MAIN, GetLastError());
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}
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int width = wndRect.right - wndRect.left;
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int height = wndRect.bottom - wndRect.top;
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std::ostringstream ss;
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ss << wndRect.left << "," << wndRect.top << "," << width << "," << height;
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auto wndDataStr = ss.str();
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dlog_f("Saving console window position & size: %s", DL_MAIN, wndDataStr.c_str());
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dlog_f("Saving console window position & size: %s\n", DL_MAIN, wndDataStr.c_str());
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IniReader::SetDefaultConfigString(IniSection, IniPositionKey, wndDataStr.c_str());
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}
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@@ -119,16 +119,14 @@ static void __fastcall PrintToConsole(const char* a) {
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ConsoleWindow::instance().falloutLog(a);
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}
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static void __declspec(naked) debug_printf_hack() {
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static const DWORD backRet = 0x4C6F7C;
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static void __declspec(naked) debug_printf_hook() {
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__asm {
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call fo::funcoffs::vsprintf_;
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pushadc;
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mov ecx, esp;
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add ecx, 12;
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lea ecx, [esp + 16];
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call PrintToConsole;
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popadc;
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jmp backRet;
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retn;
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}
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}
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@@ -136,17 +134,17 @@ void ConsoleWindow::init() {
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_mode = IniReader::GetIntDefaultConfig(IniSection, IniModeKey, 0);
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if (_mode == 0) return;
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if (!AllocConsole()) {
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dlog_f("Failed to alloc console: %x", DL_MAIN, GetLastError());
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dlog_f("Failed to allocate console: 0x%x\n", DL_MAIN, GetLastError());
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return;
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}
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freopen("CONOUT$", "w", stdout); // this allows to print to console via std::cout
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if (_mode & ConsoleSource::GAME) {
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std::cout << "Displaying debug_printf output." << std::endl;
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MakeJump(0x4C6F77, debug_printf_hack);
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std::cout << "Displaying debug_printf output.\n";
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HookCall(0x4C6F77, debug_printf_hook);
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}
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if (_mode & ConsoleSource::SFALL) {
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std::cout << "Displaying sfall debug output." << std::endl;
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std::cout << "Displaying sfall debug output.\n";
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}
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std::cout << std::endl;
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@@ -168,7 +166,7 @@ void ConsoleWindow::sfallLog(const std::string& a, int type) {
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if (!(_mode & ConsoleSource::SFALL)) return;
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if (_lastSource == ConsoleSource::GAME) {
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std::cout << std::endl; // To make logs prettier, because debug_msg places newline before the message.
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std::cout << "\n"; // To make logs prettier, because debug_msg places newline before the message.
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}
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std::cout << a;
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_lastSource = ConsoleSource::SFALL;
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@@ -182,7 +180,7 @@ static void OutLog(T a, int type, bool newLine = false) {
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ss << "[" << DebugTypeToStr(type) << "] ";
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}
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ss << a;
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if (newLine) ss << std::endl;
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if (newLine) ss << "\n";
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std::string str = ss.str();
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ConsoleWindow::instance().sfallLog(str, type);
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