Reduced buffer flush in Logging.cpp

Edited some description in ddraw.ini.
This commit is contained in:
NovaRain
2023-06-15 13:24:02 +08:00
parent 7bf562338c
commit 7baa6de014
2 changed files with 22 additions and 24 deletions
+6 -6
View File
@@ -523,7 +523,7 @@ ScienceOnCritters=0
;Default is 166 (lower - faster; valid range: 0..1000)
SpeedInventoryPCRotation=166
;Modify the number of the extra interface boxes available to modders. (Default is 5, and the maximum is 95)
;Modify the number of the extra interface boxes available to modders (Default is 5, and the maximum is 95)
BoxBarCount=5
;Uncomment to set the text colour of the extra interface boxes
@@ -536,7 +536,7 @@ BonusHtHDamageFix=1
;Set to 1 to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory
DisplayBonusDamage=0
;Modify the maximum number of animations allowed to run on a map. (Default is 32, and the maximum is 127)
;Modify the maximum number of animations allowed to run on a map (Default is 32, and the maximum is 127)
AnimationsAtOnceLimit=64
;Set to 1 to remove the limits that stop the game from rolling critical successes/failures in the first few days of game time
@@ -846,7 +846,7 @@ AllowUnsafeScripting=0
SkipCompatModeCheck=0
;Fallout 2 Debug Patch
;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both the screen and debug.log
;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both
;Does not require sfall debugging mode
;While you don't need to create an environment variable, you do still need to set the appropriate lines in fallout2.cfg
;-------
@@ -895,9 +895,9 @@ Criticals=1
;Prints messages relating to engine fixes
Fixes=1
;Duplicate log to dedicated console window, shown alongside the main game window
;Set to 1 to display debug.log output (requires DebugMode > 0), 2 to display sfall log, 3 for both.
;Duplicates logs to a dedicated console window alongside the game window
;Set to 1 to display debug output (requires DebugMode to be enabled), 2 to display sfall log, or 3 for both
ConsoleWindow=0
;Updated automatically, don't change
;Console window position and size data. Do not modify
ConsoleWindowData=
+13 -15
View File
@@ -93,7 +93,7 @@ void ConsoleWindow::loadPosition() {
windowData[i] = atoi(windowDataSplit.at(i).c_str());
}
if (!SetWindowPos(wnd, HWND_TOP, windowData[0], windowData[1], windowData[2], windowData[3], 0)) {
dlog_f("Error Repositioning console window: %x \n", DL_MAIN, GetLastError());
dlog_f("Error repositioning console window: 0x%x\n", DL_MAIN, GetLastError());
}
}
@@ -101,16 +101,16 @@ void ConsoleWindow::savePosition() {
HWND wnd;
if (!tryGetWindow(&wnd)) return;
tagRECT wndRect;
RECT wndRect;
if (!GetWindowRect(wnd, &wndRect)) {
dlog_f("Error getting console window position: %x \n", DL_MAIN, GetLastError());
dlog_f("Error getting console window position: 0x%x\n", DL_MAIN, GetLastError());
}
int width = wndRect.right - wndRect.left;
int height = wndRect.bottom - wndRect.top;
std::ostringstream ss;
ss << wndRect.left << "," << wndRect.top << "," << width << "," << height;
auto wndDataStr = ss.str();
dlog_f("Saving console window position & size: %s", DL_MAIN, wndDataStr.c_str());
dlog_f("Saving console window position & size: %s\n", DL_MAIN, wndDataStr.c_str());
IniReader::SetDefaultConfigString(IniSection, IniPositionKey, wndDataStr.c_str());
}
@@ -119,16 +119,14 @@ static void __fastcall PrintToConsole(const char* a) {
ConsoleWindow::instance().falloutLog(a);
}
static void __declspec(naked) debug_printf_hack() {
static const DWORD backRet = 0x4C6F7C;
static void __declspec(naked) debug_printf_hook() {
__asm {
call fo::funcoffs::vsprintf_;
pushadc;
mov ecx, esp;
add ecx, 12;
lea ecx, [esp + 16];
call PrintToConsole;
popadc;
jmp backRet;
retn;
}
}
@@ -136,17 +134,17 @@ void ConsoleWindow::init() {
_mode = IniReader::GetIntDefaultConfig(IniSection, IniModeKey, 0);
if (_mode == 0) return;
if (!AllocConsole()) {
dlog_f("Failed to alloc console: %x", DL_MAIN, GetLastError());
dlog_f("Failed to allocate console: 0x%x\n", DL_MAIN, GetLastError());
return;
}
freopen("CONOUT$", "w", stdout); // this allows to print to console via std::cout
if (_mode & ConsoleSource::GAME) {
std::cout << "Displaying debug_printf output." << std::endl;
MakeJump(0x4C6F77, debug_printf_hack);
std::cout << "Displaying debug_printf output.\n";
HookCall(0x4C6F77, debug_printf_hook);
}
if (_mode & ConsoleSource::SFALL) {
std::cout << "Displaying sfall debug output." << std::endl;
std::cout << "Displaying sfall debug output.\n";
}
std::cout << std::endl;
@@ -168,7 +166,7 @@ void ConsoleWindow::sfallLog(const std::string& a, int type) {
if (!(_mode & ConsoleSource::SFALL)) return;
if (_lastSource == ConsoleSource::GAME) {
std::cout << std::endl; // To make logs prettier, because debug_msg places newline before the message.
std::cout << "\n"; // To make logs prettier, because debug_msg places newline before the message.
}
std::cout << a;
_lastSource = ConsoleSource::SFALL;
@@ -182,7 +180,7 @@ static void OutLog(T a, int type, bool newLine = false) {
ss << "[" << DebugTypeToStr(type) << "] ";
}
ss << a;
if (newLine) ss << std::endl;
if (newLine) ss << "\n";
std::string str = ss.str();
ConsoleWindow::instance().sfallLog(str, type);