Tweaked interface bar redraw in gl_partycontrol

This commit is contained in:
NovaRain
2022-05-12 21:58:03 +08:00
parent 7057e044d0
commit 7ab89200d7
2 changed files with 1 additions and 1 deletions
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+1 -1
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@@ -60,6 +60,7 @@ procedure CombatTurn_Handler begin
if (status == 1) then begin
set_dude_obj(critter);
intface_redraw;
//display_msg("Take control of: " + obj_name(critter));
if (critter != real_dude_obj) then begin
@@ -78,7 +79,6 @@ procedure CombatTurn_Handler begin
level := has_trait(TRAIT_PERK, real_dude_obj, perkID);
if (level) then critter_add_trait(critter, TRAIT_PERK, perkID, level);
end
intface_redraw;
obj_set_light_level(critter, 100, 4);
inControl := true;