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Tweaked interface bar redraw in gl_partycontrol
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@@ -60,6 +60,7 @@ procedure CombatTurn_Handler begin
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if (status == 1) then begin
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if (status == 1) then begin
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set_dude_obj(critter);
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set_dude_obj(critter);
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intface_redraw;
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//display_msg("Take control of: " + obj_name(critter));
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//display_msg("Take control of: " + obj_name(critter));
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if (critter != real_dude_obj) then begin
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if (critter != real_dude_obj) then begin
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@@ -78,7 +79,6 @@ procedure CombatTurn_Handler begin
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level := has_trait(TRAIT_PERK, real_dude_obj, perkID);
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level := has_trait(TRAIT_PERK, real_dude_obj, perkID);
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if (level) then critter_add_trait(critter, TRAIT_PERK, perkID, level);
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if (level) then critter_add_trait(critter, TRAIT_PERK, perkID, level);
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end
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end
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intface_redraw;
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obj_set_light_level(critter, 100, 4);
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obj_set_light_level(critter, 100, 4);
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inControl := true;
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inControl := true;
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