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Added "picking up item" event to HOOK_INVENTORYMOVE.
Added "set_unique_id" script function.
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@@ -578,6 +578,12 @@ Some utility/math functions are available:
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- type: 0 - changes the value of NumEffects for the drug (see Drugs.ini for the description of NumEffects)
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1 - changes the duration of the addiction effect for the drug (a value of 1 = one game minute)
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> int sfall_func1("set_unique_id", object)
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- assigns an unique ID number to the object and returns it. If an unique ID number has already been assigned to an object, then ID number is returned without reassignment
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- to just get the current ID number of an object, use sfall_func2("get_object_data", object, OBJ_DATA_ID)
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- unique ID numbers are saved in your savegame, and have a range from 0x10000000 to 0x7FFFFFFF
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- there is also an unique ID number range for the player and party members from 18000 to 83535
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------------------------
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------ MORE INFO -------
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------------------------
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