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Text edits to INI files
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+3
-3
@@ -401,7 +401,7 @@ OverrideArtCacheSize=0
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;Set to 2 to block all saving in combat
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SaveInCombatFix=1
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;Uncomment and set a comma delimited list of numbers to use a custom xp table
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;Uncomment and set a comma-delimited list of numbers to use a custom xp table
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;Player's level is capped once the highest specified level is reached
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;XPTable=50,100,200
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@@ -584,7 +584,7 @@ CritterInvSizeLimitMode=0
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CritterInvSizeLimit=200
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;Some bit flags to alter behaviour of the motion sensor
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;1 - Allow sensor use on automap when motion sensor is in pack rather than hands
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;1 - Allow sensor use on automap when the motion sensor is in the pack rather than hands
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;2 - Motion sensor doesn't require charges
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;4 - Motion sensor is required to use the item highlight feature
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MotionScannerFlags=1
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@@ -686,7 +686,7 @@ CanSellUsedGeiger=1
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;Set to 1 to skip weapon equip/unequip animations when performing various actions
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InstantWeaponEquip=0
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;To add additional game msg files, uncomment the next line and set a comma delimited list of filenames without .msg extension
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;To add additional game msg files, uncomment the next line and set a comma-delimited list of filenames without .msg extension
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;By default, the files will have consecutive numbers assigned beginning with 0
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;You can use the syntax 'filename:number' to manually assign numbers to specific msg files, with each pair separated by a comma
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;If a file after the specified pair does not have a number assigned, it will have the next consecutive number from the last pair
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@@ -28,8 +28,8 @@ OutlineColor=16
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; Motion Scanner mode:
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; 0 - ignored
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; 1 - requires Motion Scanner present in player inventory to activate highlighting
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; 2 - requires Motion Scanner and also requires 1 charge on every use (depleted scanner will not work anymore)
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; 1 - requires Motion Sensor to be present in the player's inventory to activate highlighting
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; 2 - requires Motion Sensor and consumes 1 charge on every use (depleted sensor will not work anymore)
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MotionScanner=0
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@@ -40,10 +40,10 @@ MotionScanner=0
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;Set to 2 to control all party members
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;Set to 3 to let you use the command cursor to specify targets for party members to attack in combat
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Mode=0
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;If you want to control only specific critters, uncomment the PIDList line and set a comma delimited list of PIDs
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;If you want to control only specific critters, uncomment the PIDList line and set a comma-delimited list of PIDs
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;PIDList=62,89,97,107,160,161
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;Set a comma delimited list of perk IDs for perks to be inherited from the player during the combat control
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;Set a comma-delimited list of perk IDs for perks to be inherited from the player during the combat control
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PerksList=0,73
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;Set to 1 to allow the player to gain a positive reputation when killing NPCs while controlling other critters
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