diff --git a/assets/js/search-data.json b/assets/js/search-data.json
index d65b4a38..c1093cff 100644
--- a/assets/js/search-data.json
+++ b/assets/js/search-data.json
@@ -400,7 +400,7 @@
},"57": {
"doc": "Hook types",
"title": "CombatTurn",
- "content": "HOOK_COMBATURN (hs_combatturn.int) . Runs before and after each turn in combat (for both PC and NPC). int arg0 - event type: 1 - start of turn 0 - normal end of turn -1 - combat ends abruptly (by script or by pressing Enter during PC turn) -2 - combat ends normally (hook always runs at the end of combat) Critter arg1 - critter doing the turn bool arg2 - 1 at the start/end of the player's turn after loading a game saved in combat mode, 0 otherwise int ret0 - pass 1 at the start of turn to skip the turn, pass -1 at the end of turn to force end of combat . ",
+ "content": "HOOK_COMBATURN (hs_combatturn.int) . Runs before and after each turn in combat (for both PC and NPC). int arg0 - event type: 1 - start of turn 0 - normal end of turn -1 - combat ends abruptly (by script or by pressing Enter during PC turn) -2 - combat ends normally (hook always runs at the end of combat) Critter arg1 - critter doing the turn int arg2 - 1 at the start/end of the player's turn after loading a game saved in combat mode, 0 otherwise int ret0 - pass 1 at the start of turn to skip the turn, pass -1 at the end of turn to force end of combat . ",
"url": "/sfall/hook-types/#combatturn",
"relUrl": "/hook-types/#combatturn"
diff --git a/feed.xml b/feed.xml
index e8824254..f374eda6 100644
--- a/feed.xml
+++ b/feed.xml
@@ -1 +1 @@
-
HOOK_DEATHANIM1 (hs_deathanim1.int)
Runs before Fallout tries to calculate the death animation. Lets you switch out which weapon Fallout sees.
Does not run for critters in the knockdown/out state.
int arg0 - The pid of the weapon performing the attack. (May be -1 if the attack is unarmed)