Fixed unable to reach the specified max level in XPTable

Fixed the AP cost display issue in NPC combat control mod.
Added a tweak for weapon perk modifier to AIBestWeaponFix.
Minor edits to code/documents.
Updated version number.
This commit is contained in:
NovaRain
2019-08-09 11:47:33 +08:00
parent 839e8d2636
commit 744213dea1
8 changed files with 20 additions and 18 deletions
+7 -7
View File
@@ -1,5 +1,5 @@
;sfall configuration settings
;v4.1.9.1
;v4.2
[Main]
;Change to 1 if you want to use command line args to tell sfall to use another ini file.
@@ -272,7 +272,7 @@ Movie16=artimer4.mve
Movie17=credits.mve
;To change the starting year, month or day, uncomment the next 3 lines
;Both StartMonth and StartDay are 0-indexed
;Both StartMonth and StartDay are 0-indexed (i.e. 0 is January or the first day of a month)
;StartYear=-1
;StartMonth=-1
;StartDay=-1
@@ -703,7 +703,7 @@ SpecialDeathGVAR=491
;Note that enabling this option can break the map changes in Modoc and Vault 15
DisableSpecialMapIDs=0
;Changes the base value of the duration of the knockout effect (valid range: 35..100)
;Changes the base value of the duration of the knockout effect (valid range: 35..100; default is 35)
;The formula for the duration in ticks is: 10 * (value - 3 * EN)
KnockoutTime=35
@@ -742,6 +742,10 @@ Enable=0
;-------
DebugMode=0
;Set to 1 to hide error messages in debug output when a null value is passed to the function as an object
;Requires DebugMode to be enabled
HideObjIsNullMsg=0
;Change to 1 to skip the compatibility mode check
SkipCompatModeCheck=0
@@ -767,10 +771,6 @@ AlwaysFindScripts=0
;Set to 1 to force sfall to inject all hooks code into the game, even if corresponding hook scripts don't exist
InjectAllGameHooks=0
;Set to 1 to hide error messages in debug output when a null value is passed to the function as an object
;Requires DebugMode to be enabled
HideObjIsNullMsg=0
;Set to 1 to force critters to display combat float messages
;Requires AllowSoundForFloats to be enabled
Test_ForceFloats=0