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Changed the debug editor to require sfall debugging mode.
Some minor code edits.
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+4
-3
@@ -165,8 +165,9 @@ ItemFastMoveKey=29
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;Requires ItemFastMoveKey to be enabled
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FastMoveFromContainer=0
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;A key to press to open a debug game editor (requires FalloutClient.exe from the modders pack)
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;A key to press to open a debug game editor
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;Set to 0 to disable, or a DX scancode otherwise
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;Requires sfall debugging mode and FalloutClient.exe from the modders pack
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DebugEditorKey=0
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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@@ -668,12 +669,12 @@ DebugMode=0
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SkipCompatModeCheck=0
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;Set to 1 to skip the executable file size check
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;Does not require enabling sfall debugging mode
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;Does not require sfall debugging mode
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SkipSizeCheck=0
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;If you're testing changes to the Fallout exe, you can override the CRC that sfall looks for here
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;You can use several hex values, separated by commas
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;Does not require enabling sfall debugging mode
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;Does not require sfall debugging mode
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;ExtraCRC=0x00000000,0x00000000
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;Set to 1 to stop Fallout from deleting non readonly protos at startup
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