Changed the debug editor to require sfall debugging mode.

Some minor code edits.
This commit is contained in:
NovaRain
2018-10-29 11:14:30 +08:00
parent a3b456cf0a
commit 712b4de5f7
5 changed files with 12 additions and 9 deletions
+4 -3
View File
@@ -165,8 +165,9 @@ ItemFastMoveKey=29
;Requires ItemFastMoveKey to be enabled
FastMoveFromContainer=0
;A key to press to open a debug game editor (requires FalloutClient.exe from the modders pack)
;A key to press to open a debug game editor
;Set to 0 to disable, or a DX scancode otherwise
;Requires sfall debugging mode and FalloutClient.exe from the modders pack
DebugEditorKey=0
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
@@ -668,12 +669,12 @@ DebugMode=0
SkipCompatModeCheck=0
;Set to 1 to skip the executable file size check
;Does not require enabling sfall debugging mode
;Does not require sfall debugging mode
SkipSizeCheck=0
;If you're testing changes to the Fallout exe, you can override the CRC that sfall looks for here
;You can use several hex values, separated by commas
;Does not require enabling sfall debugging mode
;Does not require sfall debugging mode
;ExtraCRC=0x00000000,0x00000000
;Set to 1 to stop Fallout from deleting non readonly protos at startup