Added note about possible issue when using hs_invenwield incorrectly

(cherry picked from commit df5c81164f)
This commit is contained in:
phobos2077
2017-02-24 15:48:06 +08:00
committed by NovaRain
parent 00d4e188d6
commit 70a742db81
+2
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@@ -402,6 +402,8 @@ hs_invenwield.int
Runs before wielding or unwielding an armor or a weapon by a critter (except when using inventory by PC).
An example usage would be to change critter art depending on armor being used or to dynamically customize weapon animations.
NOTE: when replacing a previously wielded armor or weapon, the unwielding hook will not be executed.
If you need to rely on this, try checking if armor/weapon already equipped when wielding hook is executed.
Critter arg1 - critter
Obj arg2 - item being wielded or unwielded (weapon/armor), may be 0 when unwielding