Updated documents for hook/function changes

This commit is contained in:
NovaRain
2023-06-13 12:33:28 +08:00
parent f413bb8b9a
commit 6f45d45fcd
6 changed files with 37 additions and 10 deletions
+2 -2
View File
@@ -15,7 +15,7 @@ UseCommandLine=0
;This section allows you to set multiple paths to folders containing mods or patches
;Paths to folders and Fallout .dat files are supported
;The PatchFileXX options are available from 0 to 99. Larger numbers take precedence over smaller numbers (same as patchXXX.dat)
;The complete data load order is:
;The complete order of how the engine finds game data is:
;master_patches > critter_patches > PatchFile99..PatchFile0 > patchXXX.dat > sfall.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
;PatchFile0=mods\RP_data
;PatchFile1=
@@ -288,7 +288,7 @@ UseFileSystemOverride=0
;If you want to load multiple patch files (up to 1000) at once, you can include a %d in the file name (sprintf syntax)
;PatchFile=patch%03d.dat
;Set to 1 to use the modified data load order for the engine to find game data
;Set to 1 to change the order of how the engine finds game data
;Original: patchXXX.dat > critter_patches > critter_dat > f2_res_patches > f2_res_dat > master_patches > master_dat
;Modified: master_patches > critter_patches > extra_patches > patchXXX.dat > sfall.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
;This option is always enabled in 4.3/3.8.30 or later. The information is left for reference only