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https://github.com/sfall-team/sfall.git
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Fix a crash when clicking on empty space in the inventory list opened by "Use Inventory Item On" (backpack) action icon (from Crafty)
Improved the functionality of ScrollMod: now the minimum is scrolling 1 inventory slot per click; before setting ScrollMod too high or negative values will result in scrolling not working. Changed BodyHit_Torso to BodyHit_Torso_Uncalled because it sets both body_torso and body_uncalled hit modifiers.
This commit is contained in:
+25
-23
@@ -1,5 +1,5 @@
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;sfall configuration settings
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;v3.8
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;v3.8.3
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[Main]
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;Change to 1 if you want to use command line args to tell sfall to use another ini file.
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@@ -48,26 +48,26 @@ SpeedMultiInitial=100
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Graphics]
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;Set to 0 for 8 bit fullscreen
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;Set to 4 for dx9 fullscreen
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;Set to 5 for dx9 windowed
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;A dx9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
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;Set to 4 for DX9 fullscreen
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;Set to 5 for DX9 windowed
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;A DX9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
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;Modes 1, 2 and 3 are no longer supported
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Mode=0
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;If using a dx9 mode, this changes the resolution
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;If using a DX9 mode, this changes the resolution
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;The graphics are simply stretched to fit the new window; this does _not_ let you see more of the map
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;If set to 0, use Fallout's native resolution
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GraphicsWidth=0
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GraphicsHeight=0
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;Set to 1 to do the palette conversion on the gpu
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;Set to 2 to do the palette conversion on the cpu
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;Set to 1 to do the palette conversion on the GPU
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;Set to 2 to do the palette conversion on the CPU
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;Set to 0 to pick automatically
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;GPU is faster, but requires v2.0 pixel shader support
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GPUBlt=0
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;Set to 1 to allow using 32 bit graphics for talking heads
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;Requires graphics mode 4 or 5, and gpublt set to 1
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;Requires graphics mode 4 or 5, and GPUBlt set to 1
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Use32BitHeadGraphics=0
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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@@ -259,7 +259,7 @@ PipBoyAvailableAtGameStart=0
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;Set to 1 to double the number of available kill types
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;If you use this, you need to provide the extra descriptions in proto.msg (entries from 1450 to 1487 are names and 1488 to 1525 are descriptions)
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;Changing this option mid game will not invalidate old save games, but the players kill counters will be completely screwed.
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;Changing this option mid game will not invalidate old save games, but the player's kill counters will be completely screwed.
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;Setting this to 1 may cause problems if the player kills more than 32767 of any one critter type
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;Additional kill types must have their new critical tables set! (See the OverrideCriticalTable option)
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ExtraKillTypes=0
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@@ -281,8 +281,8 @@ TownMapHotkeysFix=1
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;Set to 1 to disable the horrigan encounter
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DisableHorrigan=0
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;Set to 1 to disable the random element in npc levelling.
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;This will cause all npc party members to automatically level up as soon as the player reaches the requirements
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;Set to 1 to disable the random element in NPC levelling.
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;This will cause all NPC party members to automatically level up as soon as the player reaches the requirements
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NPCAutoLevel=0
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;Change the initial starting location and world map viewport
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@@ -307,7 +307,7 @@ SaveInCombatFix=1
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;ElevatorsFile=Elevators.ini
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;Uncomment and set a comma delimited list of numbers to use a custom xp table.
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;Players level is capped once the highest specified level is reached
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;Player's level is capped once the highest specified level is reached
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;XPTable=50,100,200
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;Set to 1 to enable additional weapon animations codes from o-t
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@@ -319,7 +319,7 @@ AdditionalWeaponAnims=1
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;BodyHit_Head=-40
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;BodyHit_Left_Arm=-30
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;BodyHit_Right_Arm=-30
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;BodyHit_Torso=0
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;BodyHit_Torso_Uncalled=0
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;BodyHit_Right_Leg=-20
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;BodyHit_Left_Leg=-20
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;BodyHit_Eyes=-60
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@@ -347,7 +347,7 @@ CorpseLineOfFireFix=0
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;Set a number of milliseconds to idle each input loop
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;Set to -1 to disable
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;Set to 0 to idle only if other processes are waiting for processor time
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;Set to 1 (or some higher number if needed, the maximum is 127) to prevent 100% cpu use
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;Set to 1 (or some higher number if needed, the maximum is 127) to prevent 100% CPU use
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ProcessorIdle=-1
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;Set to 1 if using the hero appearance mod
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@@ -356,17 +356,17 @@ EnableHeroAppearanceMod=0
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;Set to 1 to skip the 3 opening movies
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SkipOpeningMovies=0
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;Causes npc's who complete their combat turn with ap left over will try and find other ways to spend it.
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;Only npcs with ap left equal to or greater than the value given here will be considered.
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;Causes NPCs who complete their combat turn with ap left over will try and find other ways to spend it.
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;Only NPCs with ap left equal to or greater than the value given here will be considered.
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;Set to 0 to disable
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NPCsTryToSpendExtraAP=0
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;Allows the use of tiles over 80*36 in size. sfall will just split and resave them at startup
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;Set to 1 to check all tiles on started (slow)
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;set to 2 if you provide a XLtiles.lst file in art/tiles/ containing a list of the tile ids that need checking
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;Set to 2 if you provide a XLtiles.lst file in art/tiles/ containing a list of the tile ids that need checking
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AllowLargeTiles=0
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;Change the skilldex cursor frm numbers
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;Change the Skilldex cursor frm numbers
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;Default is 293 for all skills
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Lockpick=293
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Steal=293
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@@ -389,6 +389,7 @@ UseScrollingQuestsList=1
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;Use this line to modify the list of cities and their associated global variables used for city reputations
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;Syntax is 'city id : global id',with each city/global pair separated by a comma.
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;CityRepsCount=19
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;CityRepsList=0:47,2:48,1:49,4:50,5:51,3:52,8:53,6:54,7:55,13:56,10:57,11:59,14:61,17:63,19:64,18:65,25:66,9:294,20:308
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;Set this to a valid path to save a copy of the console contents
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@@ -397,19 +398,20 @@ UseScrollingQuestsList=1
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;Set to 1 to add additional pages of save slots
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ExtraSaveSlots=0
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;Set to 1 to speed up the hp/ac counter animations
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;Set to 2 to update the hp/ac counters instantly
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;Set to 1 to speed up the HP/AC counter animations
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;Set to 2 to update the HP/AC counters instantly
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SpeedInterfaceCounterAnims=0
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;These lines allow you to control the karma frm's displayed on the character screen
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;Number of KarmaPoints should be 1 less than number of KarmaFRMs
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;KarmaFRMsCount=3
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;KarmaFRMs=47,48,49
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;KarmaPoints=-100,100
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;Set to 1 to allow science and repair to be used on the player, or 2 for all critters. (Rather than only brahmin/robots)
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ScienceOnCritters=0
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;Modify this value to change the players speed of rotation on the inventory and character screens
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;Modify this value to change the player's speed of rotation on the inventory and character screens
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;Default is 166
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SpeedInventoryPCRotation=166
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@@ -454,7 +456,7 @@ BoostScriptDialogLimit=0
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;DerivedStats=Stats.ini
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;These options modify the checks to see if a critter can carry an additional item, changing which items are counted towards the weight limit and adding an additional size check
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;Set the mode to 0 to disable the size check, 1 to apply to pc only, 2 to apply to the pc and party members, or 3 to apply to all critters
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;Set the mode to 0 to disable the size check, 1 to apply to the PC only, 2 to apply to the PC and party members, or 3 to apply to all critters
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;Only the PC uses CritterInvSizeLimit. Other critters will use the extra unused stat (STAT_unused = 10)
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;Add 4 to the mode to limit the weight check to used items only
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CritterInvSizeLimitMode=0
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@@ -609,7 +611,7 @@ SkipCompatModeCheck=0
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;Set to 1 to skip the executable file size check
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SkipSizeCheck=0
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;If you're testing changes to the Fallout exe, you can override the crc that sfall looks for here
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;If you're testing changes to the Fallout exe, you can override the CRC that sfall looks for here
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;You can use several hex values, separated by commas
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;ExtraCRC=0x00000000,0x00000000
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