mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Added a quick-and-dirty way to customize highlight colors.
Currently experimental only, need some serious reworking.
This commit is contained in:
+14
-8
@@ -130,9 +130,14 @@ WindowScrollKey=0
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;A key to press to toggle the highlighting of all items on the ground on the current map
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ToggleItemHighlightsKey=42
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;Enable to highlight containers as well as items
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;Set to 1 to also highlight containers as well as items
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HighlightContainers=0
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;Change the highlight colors - NR: should reduce to only items and containers.
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HighlightColorItems=0x10
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HighlightColorMouseOver=0x10
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HighlightColorContainers=0x4
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;A key to press to reload your currently equipped weapon
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ReloadWeaponKey=0
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@@ -533,15 +538,15 @@ ControlCombat=0
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;Set to 1 to stack empty identical weapons, no matter what type of ammo was loaded before
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StackEmptyWeapons=0
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; Fixes corrupting saves which cause Too Many Items Bug
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;Prevents 'Too Many Items' bug from corrupting game saves
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TooManyItemsBugFix=1
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; Allow for 9 options (lines of text) to be displayed correctly in a dialog window
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;Allows 9 options (lines of text) to be displayed correctly in a dialog window
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DialogOptions9Lines=1
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; Fix for minor visual glitch when picking up solo item from the top of inventory
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; and there is multiple item stack at the bottom of inventory
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; also fixes inability to reload weapon by dragging ammo from inventory to weapon that is in inventory too (not in hands)
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;Set to 1 to fix a minor visual glitch when picking up a solo item from the top of inventory with a stack of multiple items at the bottom
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;Also fixes the inability to reload weapons by dragging ammo onto weapons in the inventory list
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InventoryDragIssuesFix=1
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; Should fix Jet Antidote not working on NPCs
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@@ -554,6 +559,7 @@ ArmorCorruptsNPCStatsFix=1
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; Fixes bug when if you move to another map while NPC is unconscious, he will turn into a container
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NPCTurnsIntoContainerFix=1
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Debugging]
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;extra sfall configuration settings that can be used by the modders version of sfall
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@@ -572,8 +578,8 @@ SkipCompatModeCheck=1
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SkipSizeCheck=0
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;If you're testing changes to the fallout exe, you can override the crc that sfall looks for here
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;you can use several hex values, separated by commas
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; ExtraCRC=0x00000000,0x00000000
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;You can use several hex values, separated by commas
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;ExtraCRC=0x00000000,0x00000000
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;Set to 1 to stop fallout from deleting non readonly protos at startup
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;Has pretty nasty side effects when saving/reloading, so don't use for regular gameplay
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@@ -123,6 +123,9 @@ static DWORD highlightingToggled=0;
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static DWORD MotionSensorMode;
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static BYTE toggleHighlightsKey;
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static DWORD HighlightContainers = 0;
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static DWORD Color_Items = 0x10; // yellow
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static DWORD Color_MouseOver = 0x10; // yellow
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static DWORD Color_Containers = 0x4; // light gray
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static int idle;
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static char HighlightFail1[128];
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static char HighlightFail2[128];
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@@ -886,12 +889,12 @@ loopObject:
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jnz nextObject // Yes
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test dword ptr [ecx+0x74], eax // Already outlined?
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jnz nextObject // Yes
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mov edx, 0x10 // yellow
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mov edx, Color_Items // yellow
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test byte ptr [ecx+0x25], dl // NoHighlight_ flag is set (is this a container)?
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jz NoHighlight // No
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cmp HighlightContainers, eax // Highlight containers?
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je nextObject // No
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mov edx, 0x4 // light gray
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mov edx, Color_Containers // light gray
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NoHighlight:
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mov [ecx+0x74], edx
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nextObject:
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@@ -943,7 +946,7 @@ static void __declspec(naked) gmouse_bk_process_hook() {
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jnz end
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mov dword ptr [eax+0x74], 0
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end:
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mov edx, 0x40
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mov edx, Color_MouseOver
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jmp obj_outline_object_
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}
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}
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@@ -969,6 +972,11 @@ void ScriptExtenderSetup() {
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const bool AllowUnsafeScripting=false;
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#endif
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toggleHighlightsKey = GetPrivateProfileIntA("Input", "ToggleItemHighlightsKey", 0, ini);
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Color_Items = GetPrivateProfileIntA("Input", "HighlightColorItems", 0x10, ini);
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Color_MouseOver = GetPrivateProfileIntA("Input", "HighlightColorMouseOver", 0x10, ini);
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Color_Containers = GetPrivateProfileIntA("Input", "HighlightColorContainers", 0x4, ini);
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if (toggleHighlightsKey) {
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MotionSensorMode = GetPrivateProfileIntA("Misc", "MotionScannerFlags", 1, ini);
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HookCall(0x44B9BA, &gmouse_bk_process_hook);
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+4
-4
@@ -22,12 +22,12 @@
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#define VERSION_MAJOR 3
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#define VERSION_MINOR 6
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#define VERSION_BUILD 3
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#define VERSION_REV 0
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#define VERSION_BUILD 999
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#define VERSION_REV 5
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#ifdef WIN2K
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#define VERSION_STRING "3.6d win2k"
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#define VERSION_STRING "3.7 pre win2k"
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#else
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#define VERSION_STRING "3.6d"
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#define VERSION_STRING "3.7 pre"
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#endif
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#define CHECK_VAL (4)
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