Added missing return values for HOOK_INVENWIELD.

Updated NPC armor appearance mod.
This commit is contained in:
NovaRain
2018-12-25 09:28:30 +08:00
parent 9813d4ae74
commit 6cce07991e
6 changed files with 41 additions and 15 deletions
Binary file not shown.
+12 -1
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@@ -22,7 +22,9 @@ variable
modIni := "npcarmor.ini",
defaultFids,
armorPidMap, // maps armor PID to it's "type" - leather armor, metal, power armor, etc.
npcMap;
npcMap,
altWeapon,
unWieldWeapon;
procedure check_armor_change(variable critter, variable item, variable isWorn) begin
variable npc, armorType, fid;
@@ -55,6 +57,8 @@ procedure check_weapon_change(variable critter, variable item, variable isWield)
end
return 0;
end
end else begin
unWieldWeapon := obj_pid(item);
end
end
return -1;
@@ -65,15 +69,20 @@ procedure search_alt_weapon(variable critter) begin
obj := inven_ptr(critter, 0);
while (obj) do begin
if (obj_item_subtype(obj) == item_type_weapon) then begin
if (unWieldWeapon == 0 or unWieldWeapon != obj_pid(obj)) then begin
res := check_weapon_change(critter, obj, 1);
if (res == -1) then begin
altWeapon := obj;
wield_obj_critter(critter, obj);
altWeapon := 0;
break;
end
end
end
i++;
obj := inven_ptr(critter, i);
end
unWieldWeapon := 0;
end
// for NPCs when they change armor/weapon themselves
@@ -89,9 +98,11 @@ procedure invenwield_handler begin
if (fid != -1) then begin
art_change_fid_num(critter, fid);
end
return;
end
if (critter and item and slot == INVEN_TYPE_RIGHT_HAND) then begin
if (altWeapon == item) then return;
canWield := check_weapon_change(critter, item, isWorn);
set_sfall_return(canWield);
if (canWield != -1) then begin
+17 -4
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@@ -288,7 +288,7 @@ static bool InvenWieldHook_Script(int flag) {
bool result = (cRet == 0 || rets[0] == -1);
EndHook();
return result;
return result; // True - use engine handler
}
static void _declspec(naked) InvenWieldFuncHook() {
@@ -314,6 +314,7 @@ static void _declspec(naked) InvenWieldFuncHook() {
jz skip;
jmp funcoffs::invenWieldFunc_;
skip:
mov eax, -1;
retn;
}
}
@@ -341,6 +342,7 @@ static void _declspec(naked) InvenUnwieldFuncHook() {
jz skip;
jmp fo::funcoffs::invenUnwieldFunc_;
skip:
mov eax, -1;
retn;
}
}
@@ -371,6 +373,7 @@ static void _declspec(naked) CorrectFidForRemovedItemHook() {
jz skip;
jmp fo::funcoffs::correctFidForRemovedItem_;
skip:
mov eax, -1;
retn;
}
}
@@ -419,9 +422,19 @@ void Inject_InventoryMoveHook() {
}
void Inject_InvenWieldHook() {
HookCalls(InvenWieldFuncHook, { 0x47275E, 0x495FDF });
HookCalls(InvenUnwieldFuncHook, { 0x45967D, 0x472A5A, 0x495F0B });
HookCalls(CorrectFidForRemovedItemHook, { 0x45680C, 0x45C4EA });
HookCalls(InvenWieldFuncHook, {
0x47275E, // inven_wield_
0x495FDF // partyMemberCopyLevelInfo_
});
HookCalls(InvenUnwieldFuncHook, {
0x45967D, // op_metarule_
0x472A5A, // inven_unwield_
0x495F0B // partyMemberCopyLevelInfo_
});
HookCalls(CorrectFidForRemovedItemHook, {
0x45680C, // op_rm_obj_from_inven_
0x45C4EA // op_move_obj_inven_to_obj_
});
}
void InitInventoryHookScripts() {
+5 -5
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@@ -345,7 +345,7 @@ static int __fastcall SuperStimFix2(fo::GameObject* item, fo::GameObject* target
return 0;
}
DWORD curr_hp, max_hp;
long curr_hp, max_hp;
curr_hp = fo::func::stat_level(target, fo::STAT_current_hp);
max_hp = fo::func::stat_level(target, fo::STAT_max_hit_points);
if (curr_hp < max_hp) return 0;
@@ -646,7 +646,7 @@ end:
// Differences from vanilla:
// - doesn't use art_vault_guy_num as default art, uses current critter FID instead
// - invokes onAdjustFid delegate that allows to hook into FID calculation
DWORD __stdcall adjust_fid_replacement2() {
DWORD __stdcall Inventory::adjust_fid_replacement() {
using namespace fo;
DWORD fid;
@@ -693,11 +693,11 @@ DWORD __stdcall adjust_fid_replacement2() {
return var::i_fid;
}
static void __declspec(naked) adjust_fid_replacement() {
static void __declspec(naked) adjust_fid_hack_replacement() {
__asm {
push ecx;
push edx;
call adjust_fid_replacement2; // return fid
call Inventory::adjust_fid_replacement; // return fid
pop edx;
pop ecx;
retn;
@@ -740,7 +740,7 @@ void Inventory::init() {
OnKeyPressed() += InventoryKeyPressedHook;
LoadGameHook::OnGameReset() += InventoryReset;
MakeJump(fo::funcoffs::adjust_fid_, adjust_fid_replacement);
MakeJump(fo::funcoffs::adjust_fid_, adjust_fid_hack_replacement);
sizeLimitMode = GetConfigInt("Misc", "CritterInvSizeLimitMode", 0);
if (sizeLimitMode > 0 && sizeLimitMode <= 7) {
+2
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@@ -31,6 +31,8 @@ public:
// Called after game calculated dude FID for displaying on inventory screen
static Delegate<DWORD>& OnAdjustFid();
static DWORD __stdcall adjust_fid_replacement();
};
void _stdcall SetInvenApCost(int cost);