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Added descriptions for get/set_cursor_mode.
Added defines for cursor modes.
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@@ -174,6 +174,10 @@
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#define OUTLINE_DARK_YELLOW (0x20)
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#define OUTLINE_DARK_YELLOW (0x20)
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#define OUTLINE_PURPLE (0x40)
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#define OUTLINE_PURPLE (0x40)
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#define CURSOR_MOVEMENT (0)
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#define CURSOR_COMMAND (1)
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#define CURSOR_TARGETING (2)
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#define mstr_combat(x) (message_str_game(GAME_MSG_COMBAT, x))
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#define mstr_combat(x) (message_str_game(GAME_MSG_COMBAT, x))
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#define mstr_ai(x) (message_str_game(GAME_MSG_AI, x))
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#define mstr_ai(x) (message_str_game(GAME_MSG_AI, x))
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#define mstr_scrname(x) (message_str_game(GAME_MSG_SCRNAME, x))
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#define mstr_scrname(x) (message_str_game(GAME_MSG_SCRNAME, x))
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@@ -418,6 +418,13 @@ Some utility/math functions are available:
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- should be called before going to worldmap
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- should be called before going to worldmap
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- vanilla art index is 0x1B1
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- vanilla art index is 0x1B1
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> int sfall_func0("get_cursor_mode")
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- returns the current cursor mode (0 - movement cursor, 1 - command cursor, 2 - targeting cursor)
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- mode 4 to 10 are Skilldex skills (yellow targeting cursor)
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> void sfall_func1("set_cursor_mode", int mode)
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- sets the current cursor mode
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------------------------
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------------------------
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------ MORE INFO -------
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------ MORE INFO -------
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------------------------
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------------------------
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