Updated files for online documents

Fixed typos in hookscripts.md & sslc_readme.txt.
This commit is contained in:
NovaRain
2021-05-18 11:31:20 +08:00
parent 9ce3a42102
commit 6b368e6a69
5 changed files with 213 additions and 125 deletions
+12 -2
View File
@@ -1151,7 +1151,7 @@
items:
- name: init_hook
detail: int init_hook()
doc: The hook script equivalent of game_loaded; it returns 2 when the script is first loaded, 1 when the player reloads and 0 otherwise.
doc: The hook script equivalent of `game_loaded`; it returns 1 when the script is loaded for the first time or when the player reloads the game, and 0 otherwise.
opcode: 0x81ea
- name: get_sfall_arg
detail: mixed get_sfall_arg()
@@ -1743,6 +1743,16 @@
doc: 'Redraws inventory items list in the inventory/loot/barter screens. Argument invSide specifies which side needs to be redrawn: 0 - the player, 1 - target (container/NPC in loot/barter screens), -1 - both sides (same as without argument).'
macro: sfall.h
- name: Pip-Boy
parent: Interface
items:
- name: set_quest_failure_value
detail: void sfall_func2("set_quest_failure_value", int gvarNumber, int thresholdValue)
doc: |
- sets the threshold value (failure_threshold) for the quest at which the quest will be considered failed (its description in the pipboy will be crossed out and colored red)
- `gvarNumber`: the number of the global variable controlling the quest
- `thresholdValue`: the value of the global variable at which the quest is counted as a failure
- name: Cursor
parent: Interface
items:
@@ -1860,7 +1870,7 @@
- True - only checks critters and ignores their cover (roof tiles, walls, scenery, etc.)
- False - checks all objects (can't check critters under objects)
- passing False to the includeDude argument will ignore dude_obj
**NOTE:** the function will always return 0 if the cursor is in movement mode (hexagon cursor).
- **NOTE:** to get an object located on a tile when the cursor is in movement mode (hexagon cursor), use the `tile_under_cursor` function
macro: sfall.h
- name: get_object_data