mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Code edits to ExtraSaveSlots.cpp
* the page numbering is now 0-indexed, to better align with the macros. Re-numbered save slot control metarules.
This commit is contained in:
+6
-5
@@ -118,7 +118,7 @@ OverrideMusicDir=1
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;Set to 1 to automatically search for new SFX sound files at game startup
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;Note: With this option enabled, you will no longer need to use the utility regsnd.exe to register new SFX sounds
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;This will slightly increase the startup time of the game
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;This will slightly increase the startup time of the game on older computers
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AutoSearchSFX=1
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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@@ -225,7 +225,7 @@ DebugEditorKey=0
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Fallout1Behavior=0
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;Time limit in years. Must be between -3 and 13
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;Set to 0 if you want to die the instant you leave arroyo
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;Set to 0 if you want to die the instant you leave Arroyo
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;Set to -1 to remove the time limit, and automatically reset the date back to 2241 each time you would have reached it
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;Set to -2 or -3 to remove the time limit, automatically reset the date, but override Fallout's GetDate function to return the correct year
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TimeLimit=13
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@@ -494,11 +494,12 @@ UseScrollingQuestsList=1
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ExtraSaveSlots=0
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;To use more than one save slot for quick saving (F6 key) without picking a slot beforehand, set the next two lines
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;Quick save will cyclically overwrite saves from the first slot on the specified page to the last slot on the n-th page
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;AutoQuickSave sets how many pages you want to use for quick saving (valid range: 1..10)
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;AutoQuickSavePage is the page number to start at (valid range: 1..1000, if ExtraSaveSlots is enabled)
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;The quick saves will be rotated from the first slot on the page to the last slot on the n-th page
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;Set to 0 to disable. AutoQuickSave will use the current selected page if AutoQuickSavePage is disabled
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;Set to 0 to disable
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AutoQuickSave=0
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;AutoQuickSavePage is the page number to start at if ExtraSaveSlots is enabled (valid range: 0..999)
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;Set to -1 to use the current selected page (not recommended)
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AutoQuickSavePage=1
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;Set to 1 to speed up the HP/AC counter animations
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@@ -367,11 +367,11 @@
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#define clear_keyboard_buffer metarule3(201, 0, 0, 0)
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// functions to control the save slot
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// Note: page and slot here are 0-indexed instead of 1-indexed displayed in game
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#define get_current_save_slot metarule3(1000, 0, 0, 0) // returns the amount: page + slot
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#define set_current_save_slot(page, slot) metarule3(1001, page, slot, 0)
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#define get_current_quick_save_page metarule3(1002, 0, 0, 0)
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#define get_current_quick_save_slot metarule3(1003, 0, 0, 0)
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#define set_current_quick_save_slot(page, slot, check) metarule3(1004, page, slot, check) // check: 1 - don't check slot when saving
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// Note: slot value here is 0-indexed instead of 1-indexed displayed in game and used for folder names
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#define get_current_save_slot metarule3(210, 0, 0, 0) // returns the amount: page + slot
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#define set_current_save_slot(page, slot) metarule3(211, page, slot, 0)
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#define get_current_quick_save_page metarule3(212, 0, 0, 0)
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#define get_current_quick_save_slot metarule3(213, 0, 0, 0)
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#define set_current_quick_save_slot(page, slot, check) metarule3(214, page, slot, check) // check: 1 - don't check slot when saving
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#endif
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+33
-25
@@ -34,7 +34,7 @@ long ExtraSaveSlots_GetSaveSlot() {
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}
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void ExtraSaveSlots_SetSaveSlot(long page, long slot) {
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if (ExtraSaveSlots_GetQuickSavePage() >= 0 && page >= 0 && page <= 9990) LSPageOffset = page - (page % 10);;
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if (page >= 0 && page <= 9990) LSPageOffset = page - (page % 10);
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if (slot >= 0 && slot < 10) *ptr_slot_cursor = slot;
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}
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@@ -53,6 +53,7 @@ static long save_page_offsets() {
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return *ptr_lsgwin; // restore original code
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}
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// load last slot position values from file
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static void LoadPageOffsets() {
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char LoadPath[MAX_PATH];
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@@ -70,7 +71,6 @@ static void LoadPageOffsets() {
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static void __declspec(naked) load_page_offsets(void) {
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__asm {
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// load last slot position values from file
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call LoadPageOffsets;
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mov edx, 0x50A480; // ASCII "SAV" (restore original code)
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retn;
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@@ -107,13 +107,13 @@ static void SetPageNum() {
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BYTE ConsoleGold = *ptr_YellowColor; // palette offset stored in mem - text colour
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char tempText[32];
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unsigned int TxtMaxWidth = GetMaxCharWidth() * 8; // GetTextWidth(tempText);
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unsigned int TxtMaxWidth = GetMaxCharWidth() * 6; // GetTextWidth(tempText);
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unsigned int HalfMaxWidth = TxtMaxWidth / 2;
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unsigned int TxtWidth = 0;
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DWORD NewTick = 0, OldTick = 0;
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int button = 0, exitFlag = 0, numpos = 0;
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char Number[5], blip = '_';
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char Number[4], blip = '_';
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DWORD tempPageOffset = -1;
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@@ -133,14 +133,14 @@ static void SetPageNum() {
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if (tempPageOffset == -1) {
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sprintf_s(tempText, 32, "[ %c ]", '_');
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} else {
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sprintf_s(tempText, 32, "[ %d%c ]", tempPageOffset / 10 + 1, '_');
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sprintf_s(tempText, 32, "[ %d%c ]", tempPageOffset / 10, '_');
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}
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TxtWidth = GetTextWidth(tempText);
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if (tempPageOffset == -1) {
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sprintf_s(tempText, 32, "[ %c", blip);
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} else {
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sprintf_s(tempText, 32, "[ %d%c", tempPageOffset / 10 + 1, blip);
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sprintf_s(tempText, 32, "[ %d%c", tempPageOffset / 10, blip);
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}
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int z = 0;
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@@ -158,15 +158,15 @@ static void SetPageNum() {
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button = fo_get_input();
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if (button >= '0' && button <= '9') {
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if (numpos < 4) {
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if (numpos < 3) {
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Number[numpos] = button;
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Number[numpos + 1] = '\0';
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numpos++;
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if (Number[0] == '0') {
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numpos = 0;
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tempPageOffset = -1;
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tempPageOffset = 0;
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} else {
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tempPageOffset = (atoi(Number) - 1) * 10;
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tempPageOffset = (atoi(Number)) * 10;
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}
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}
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//else exitFlag=-1;
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@@ -176,7 +176,7 @@ static void SetPageNum() {
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if (!numpos) {
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tempPageOffset = -1;
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} else {
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tempPageOffset = (atoi(Number) - 1) * 10;
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tempPageOffset = (atoi(Number)) * 10;
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}
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} else if (button == 0x0D || button == 0x20 || button == 'p' || button == 'P') {
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exitFlag = -1; // Enter, Space or P Keys
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@@ -273,7 +273,7 @@ static void DrawPageText() {
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BYTE Colour = ConsoleGreen;
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char tempText[32];
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sprintf_s(tempText, 32, "[ %d ]", LSPageOffset / 10 + 1);
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sprintf_s(tempText, 32, "[ %d ]", LSPageOffset / 10);
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unsigned int TxtWidth = GetTextWidth(tempText);
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PrintText(tempText, Colour, 170 - TxtWidth / 2, 64, TxtWidth, SaveLoadWin->width, SaveLoadWin->surface);
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@@ -432,7 +432,7 @@ static bool qFirst = true;
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static FILETIME ftPrevSlot;
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static DWORD __stdcall QuickSaveGame(DbFile* file, char* filename) {
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long currSlot = *ptr_slot_cursor;
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long currSlot = quickSaveSlot;
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if (dontCheckSlot) {
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if (file) fo_db_fclose(file);
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@@ -456,9 +456,9 @@ static DWORD __stdcall QuickSaveGame(DbFile* file, char* filename) {
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return 0x47B929; // check next slot
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}
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currSlot = 0; // set if currSlot >= 9
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qFirst = false;
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}
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}
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qFirst = false;
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// next save slot
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if (++quickSaveSlot >= 10) {
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quickSaveSlot = 0;
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@@ -497,10 +497,17 @@ static void __declspec(naked) SaveGame_hack0() {
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static void __declspec(naked) SaveGame_hack1() {
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__asm {
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mov eax, quickSaveSlot;
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mov ds:[FO_VAR_slot_cursor], eax;
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mov eax, quickSavePage;
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mov LSPageOffset, eax;
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mov eax, quickSavePage;
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test eax, eax;
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js skip;
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mov LSPageOffset, eax;
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mov eax, quickSaveSlot;
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mov ds:[FO_VAR_slot_cursor], eax;
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retn;
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skip: // if AutoQuickSavePage is disabled (set to less than 0)
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xor eax, eax;
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mov quickSaveSlot, eax;
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mov ds:[FO_VAR_slot_cursor], eax;
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retn;
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}
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}
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@@ -514,7 +521,11 @@ long ExtraSaveSlots_GetQuickSaveSlot() {
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}
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void ExtraSaveSlots_SetQuickSaveSlot(long page, long slot, long check) {
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if (quickSavePage >= 0 && page >= 0 && page <= 9990) quickSavePage = page - (page % 10);
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if (page < 0) {
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quickSavePage = -1;
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} else if (page <= 9990) {
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quickSavePage = page - (page % 10);
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}
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if (slot >= 0 && slot < 10) quickSaveSlot = slot;
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dontCheckSlot = check;
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}
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@@ -533,17 +544,14 @@ void ExtraSaveSlots_Init() {
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if (quickSavePageCount > 10) quickSavePageCount = 10;
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quickSavePage = GetConfigInt("Misc", "AutoQuickSavePage", 1);
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if (quickSavePage > 1000) quickSavePage = 1000;
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if (quickSavePage > 999) quickSavePage = 999;
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if (extraSaveSlots && quickSavePage > 0) {
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quickSavePage = (quickSavePage - 1) * 10;
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if (extraSaveSlots && quickSavePage >= 0) {
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quickSavePage *= 10;
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quickSavePageInit = quickSavePage;
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MakeCall(0x47B923, SaveGame_hack1, 1);
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} else { // for quickSavePage == 0
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SafeWrite8(0x47B923, 0x89);
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SafeWrite32(0x47B924, 0x5193B83D); // mov [slot_cursor], edi = 0
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}
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MakeJump(0x47B984, SaveGame_hack0);
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MakeCall(0x47B923, SaveGame_hack1, 1);
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dlogr(" Done", DL_INIT);
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}
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}
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@@ -31,12 +31,11 @@ enum MetaruleFunction : long {
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SET_HORRIGAN_ENCOUNTER = 200, // sets the number of days for the Frank Horrigan encounter or disable encounter
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CLEAR_KEYBOARD_BUFFER = 201, // clears the keyboard input buffer, should be used in the HOOK_KEYPRESS hook to clear keyboard events in some cases
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// for save slots
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GET_CURRENT_SAVE_SLOT = 1000,
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SET_CURRENT_SAVE_SLOT = 1001,
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GET_CURRENT_QSAVE_PAGE = 1002,
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GET_CURRENT_QSAVE_SLOT = 1003,
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SET_CURRENT_QSAVE_SLOT = 1004,
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GET_CURRENT_SAVE_SLOT = 210,
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SET_CURRENT_SAVE_SLOT = 211,
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GET_CURRENT_QSAVE_PAGE = 212,
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GET_CURRENT_QSAVE_SLOT = 213,
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SET_CURRENT_QSAVE_SLOT = 214,
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};
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/*
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