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Code edits to ExtraSaveSlots.cpp
* the page numbering is now 0-indexed, to better align with the macros. Re-numbered save slot control metarules.
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-5
@@ -118,7 +118,7 @@ OverrideMusicDir=1
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;Set to 1 to automatically search for new SFX sound files at game startup
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;Note: With this option enabled, you will no longer need to use the utility regsnd.exe to register new SFX sounds
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;This will slightly increase the startup time of the game
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;This will slightly increase the startup time of the game on older computers
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AutoSearchSFX=1
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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@@ -225,7 +225,7 @@ DebugEditorKey=0
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Fallout1Behavior=0
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;Time limit in years. Must be between -3 and 13
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;Set to 0 if you want to die the instant you leave arroyo
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;Set to 0 if you want to die the instant you leave Arroyo
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;Set to -1 to remove the time limit, and automatically reset the date back to 2241 each time you would have reached it
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;Set to -2 or -3 to remove the time limit, automatically reset the date, but override Fallout's GetDate function to return the correct year
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TimeLimit=13
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@@ -494,11 +494,12 @@ UseScrollingQuestsList=1
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ExtraSaveSlots=0
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;To use more than one save slot for quick saving (F6 key) without picking a slot beforehand, set the next two lines
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;Quick save will cyclically overwrite saves from the first slot on the specified page to the last slot on the n-th page
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;AutoQuickSave sets how many pages you want to use for quick saving (valid range: 1..10)
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;AutoQuickSavePage is the page number to start at (valid range: 1..1000, if ExtraSaveSlots is enabled)
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;The quick saves will be rotated from the first slot on the page to the last slot on the n-th page
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;Set to 0 to disable. AutoQuickSave will use the current selected page if AutoQuickSavePage is disabled
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;Set to 0 to disable
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AutoQuickSave=0
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;AutoQuickSavePage is the page number to start at if ExtraSaveSlots is enabled (valid range: 0..999)
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;Set to -1 to use the current selected page (not recommended)
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AutoQuickSavePage=1
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;Set to 1 to speed up the HP/AC counter animations
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