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Added DL_FIX for logging
Edits to ddraw.ini and arrays.md.
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+8
-7
@@ -11,16 +11,15 @@ UseCommandLine=0
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[ExtraPatches]
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;This section allows you to set multiple paths to folders containing mods or patches that will be loaded by the game
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;The priority of read files will be higher than the files in patchXXX.dat
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;If DataLoadOrderPatch is enabled, the data load order is:
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;master_patches > critter_patches > PatchFileXX > patchXXX.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
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;Paths to folders and Fallout .dat files are supported. The available range for PatchFile option names is from 0 to 99
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;Larger numbers take precedence over smaller numbers (same as patchXXX.dat)
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;master_patches > critter_patches > PatchFile99..PatchFile0 > patchXXX.dat > critter_dat > f2_res_patches > f2_res_dat > master_dat
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;Paths to folders and Fallout .dat files are supported
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;The PatchFile## options are available from 0 to 99. Larger numbers take precedence over smaller numbers (same as patchXXX.dat)
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;PatchFile0=mods\RP_data
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;Path to the folder in which the game will automatically search and load custom files (by *.dat mask, including folders)
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;The data load order of the files in the folder will be in reverse alphabetical order of the filenames
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;The files placed in this folder will have higher priority than the PatchFileXX options
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;The files placed in this folder will have higher priority than the PatchFile## options
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;This option has no effect in 4.2.6 or later. The path is fixed to <GameRoot>\mods\
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;AutoSearchPath=mods
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@@ -853,10 +852,12 @@ Test_ForceFloats=0
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;These options control what output is saved in the debug log (sfall-log.txt)
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;Prints messages duing sfall initialization
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Init=0
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Init=1
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;Prints messages relating to hook scripts
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Hook=0
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;Prints messages relating to scripting
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Script=0
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;Prints messages relating to the critical table
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Criticals=0
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Criticals=1
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;Prints messages relating to engine fixes
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Fixes=1
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