mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Added more fixes for the arguments of attack_complex function:
* fixed result flags for the attacker and the target when calling attack_complex function (#323) * tweaked how attacker_results/target_results work when AttackComplexFix is enabled. Minor code edits.
This commit is contained in:
+3
-4
@@ -587,11 +587,10 @@ ObjCanHearObjFix=0
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;If the argument value is -1, the mood will be determined by the local variable 0 of the script (vanilla behavior)
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StartGDialogFix=0
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;Set to 1 to fix and repurpose the unused called_shot/num_attacks arguments of attack_complex script function
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;This also changes the behavior of the result flags arguments
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;called_shot - additional damage, when the damage received by the target is above the specified minimum damage
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;Set to 1 to fix attacker_results/target_results arguments and repurpose the unused called_shot/num_attacks arguments of attack_complex script function
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;New behavior of the arguments:
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;called_shot - additional damage, when the damage received by the target is above the specified minimum damage (minDmg argument)
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;num_attacks - the number of free action points on the first turn only
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;attacker_results - unused, must be 0 or not equal to the target_results argument when specifying result flags for the target
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AttackComplexFix=0
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;Set to 1 to fix the issue with the division operator treating negative integers as unsigned
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@@ -2012,6 +2012,69 @@ static void __declspec(naked) op_attack_hook() {
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}
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}
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static void __declspec(naked) op_attack_hook_flags() {
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__asm {
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and eax, 0xFF;
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test ebp, ebp;
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jz skip;
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or al, 2; // set bit 2
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skip:
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// EAX: gcsd.changeFlags contains the attribute value for setting the flags
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// bit 1 - set result flags for target, bit 2 - set result flags for attacker
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test eax, eax;
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retn;
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}
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}
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static void __declspec(naked) combat_attack_hack_gcsdFlags() {
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__asm {
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mov ebp, [eax + 0x24]; // gcsd.flagsTarget
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mov ebx, [eax + 0x1C]; // gcsd.changeFlags
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test bl, 2;
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jz checkTarget;
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// set source
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mov eax, ds:[FO_VAR_main_ctd + 0x14]; // flagsSource
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and eax, DAM_DEAD;
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or edx, eax; // don't unset DAM_DEAD flag
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mov ds:[FO_VAR_main_ctd + 0x14], edx; // flagsSource
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checkTarget:
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mov eax, ds:[FO_VAR_main_ctd + 0x30]; // flagsTarget
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test bl, 1;
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jnz setTarget;
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retn;
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setTarget:
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and eax, DAM_DEAD;
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or ebp, eax; // don't unset DAM_DEAD flag
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mov eax, ebp;
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retn;
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}
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}
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static void __declspec(naked) combat_attack_hack_gcsdMinDamage() {
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__asm {
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mov ds:[FO_VAR_main_ctd + 0x2C], ecx; // amountTarget (min)
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mov edx, ecx;
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lea ebx, ds:[FO_VAR_main_ctd + 0x30]; // flagsTarget
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mov eax, ds:[FO_VAR_main_ctd + 0x20]; // Target
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jmp fo::funcoffs::check_for_death_; // set DAM_DEAD
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}
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}
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static void __declspec(naked) combat_attack_hack_gcsdMaxDamage() {
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__asm {
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mov ds:[FO_VAR_main_ctd + 0x2C], ebp; // amountTarget (max)
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mov eax, ds:[FO_VAR_main_ctd + 0x20]; // Target
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call fo::funcoffs::critter_get_hits_;
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cmp eax, ebp; // curr.HP <= max.DMG
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jle skip;
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cmp eax, edx; // curr.HP > curr.DMG
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jg skip;
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and byte ptr ds:[FO_VAR_main_ctd + 0x30], ~DAM_DEAD; // flagsTarget (unset)
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skip:
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retn;
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}
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}
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static void __declspec(naked) combat_attack_hack() {
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__asm {
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mov ebx, ds:[FO_VAR_main_ctd + 0x2C]; // amountTarget
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@@ -3148,7 +3211,7 @@ void BugFixes::init()
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// Fix for the encounter description being displayed in two lines instead of one
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SafeWrite32(0x4C1011, 0x9090C789); // mov edi, eax;
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SafeWrite8(0x4C1015, 0x90);
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SafeWrite8(0x4C1015, CodeType::Nop);
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HookCall(0x4C1042, wmSetupRandomEncounter_hook);
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// Fix for being unable to sell/give items in the barter screen when the player/party member is overloaded
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@@ -3217,18 +3280,28 @@ void BugFixes::init()
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HookCall(0x4C6162, db_freadInt_hook);
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// Fix and repurpose the unused called_shot/num_attack arguments of attack_complex function
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// also change the behavior of the result flags arguments
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// called_shot - additional damage, when the damage received by the target is above the specified minimum
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// num_attacks - the number of free action points on the first turn only
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// attacker_results - unused, must be 0 or not equal to the target_results argument when specifying result flags for the target
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if (GetConfigInt("Misc", "AttackComplexFix", 0)) {
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dlog("Applying attack_complex fix.", DL_INIT);
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dlog("Applying attack_complex arguments fix.", DL_INIT);
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HookCall(0x456D4A, op_attack_hook);
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SafeWrite8(0x456D61, 0x74); // mov [esp+x], esi
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SafeWrite8(0x456D92, 0x5C); // mov [esp+x], ebx
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SafeWrite8(0x456D98, 0x94); // setnz > setz (fix setting result flags)
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// Fix setting result flags arguments for the attacker and the target (now work independently of each other)
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SafeWrite16(0x456D95, 0xC085); // cmp eax, ebx > test eax, eax
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MakeCall(0x456D9A, op_attack_hook_flags);
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SafeWrite8(0x456D9F, CodeType::JumpNZ); // jz > jnz
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SafeWrite16(0x456DA7, 0x8489); // mov [gcsd.changeFlags], 1 > mov [gcsd.changeFlags], eax
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SafeWrite8(0x456DAB, 0);
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SafeWrite8(0x456DAE, CodeType::Nop);
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dlogr(" Done", DL_INIT);
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}
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// Fix result flags for the attacker and the target when calling attack_complex function
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MakeCall(0x42302B, combat_attack_hack_gcsdFlags, 4);
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// Set/Unset the DAM_DEAD flag when changing the minimum/maximum damage to the target
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MakeCall(0x422FFF, combat_attack_hack_gcsdMinDamage, 1);
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MakeCall(0x423017, combat_attack_hack_gcsdMaxDamage, 1);
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// Fix for attack_complex still causing minimum damage to the target when the attacker misses
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MakeCall(0x422FE5, combat_attack_hack, 1);
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@@ -335,7 +335,7 @@ void Drugs::init() {
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MakeCall(0x47A5B8, pid_to_gvar_hack, 1);
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MakeCall(0x47A50C, perform_withdrawal_start_hack);
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SafeWrite32(0x47A523, 0x9090EBD1); // shr ebx, 1 (fix for trait drug addict)
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SafeWrite8(0x47A527, 0x90);
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SafeWrite8(0x47A527, CodeType::Nop);
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if (addictionGvarCount) {
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LoadGameHook::OnAfterGameInit() += CheckValidGvarNumber;
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@@ -1496,7 +1496,7 @@ static void EnableHeroAppearanceMod() {
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HookCall(0x42613A, FixPcCriticalHitMsg);
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// Force Criticals For Testing
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//SafeMemSet(0x423A8F, 0x90, 8);
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//SafeMemSet(0x423A8F, CodeType::Nop, 8);
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}
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static void HeroAppearanceModExit() {
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@@ -50,8 +50,8 @@ static void KillCounterInit() {
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// Overwrite the critter_kill_count_inc_ function that increments the kill counter
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MakeCall(0x42D89C, IncKillCounter, 1);
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SafeWrite8(0x42D88E, 0x45); // lea edx, [eax * 2]
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SafeWrite8(0x42D899, 0x90); // inc ebx > nop
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SafeWrite8(0x42D88E, 0x45); // lea edx, [eax * 2]
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SafeWrite8(0x42D899, CodeType::Nop); // inc ebx > nop
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const DWORD extraKillTypesCountAddr[] = {
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0x42D8AF, // critter_kill_count_
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@@ -245,8 +245,8 @@ static void GetExtraPatches() {
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static void MultiPatchesPatch() {
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//if (GetConfigInt("Misc", "MultiPatches", 0)) {
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dlog("Applying load multiple patches patch.", DL_INIT);
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SafeWrite8(0x444354, 0x90); // Change step from 2 to 1
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SafeWrite8(0x44435C, 0xC4); // Disable check
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SafeWrite8(0x444354, CodeType::Nop); // Change step from 2 to 1
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SafeWrite8(0x44435C, 0xC4); // Disable check
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dlogr(" Done", DL_INIT);
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//}
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}
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@@ -242,7 +242,7 @@ void Objects::init() {
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};
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HookCall(0x4A38A5, new_obj_id_hook);
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SafeWrite8(0x4A38B3, 0x90); // fix ID increment
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SafeWrite8(0x4A38B3, CodeType::Nop); // fix ID increment
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MakeCall(0x477A0E, item_identical_hack); // don't put item with unique ID to items stack
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@@ -247,9 +247,9 @@ static void __cdecl IncNPCLevel(const char* fmt, const char* name) {
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SafeWrite32(0x495C50, 0x01FB840F); // Want to keep this check intact. (restore)
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SafeMemSet(0x495C77, 0x90, 6); // Check that the player is high enough for the npc to consider this level
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//SafeMemSet(0x495C8C, 0x90, 6); // Check that the npc isn't already at its maximum level
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SafeMemSet(0x495CEC, 0x90, 6); // Check that the npc hasn't already levelled up recently
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SafeMemSet(0x495C77, CodeType::Nop, 6); // Check that the player is high enough for the npc to consider this level
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//SafeMemSet(0x495C8C, CodeType::Nop, 6); // Check that the npc isn't already at its maximum level
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SafeMemSet(0x495CEC, CodeType::Nop, 6); // Check that the npc hasn't already levelled up recently
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if (!npcAutoLevelEnabled) {
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SafeWrite8(0x495CFB, CodeType::JumpShort); // Disable random element
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}
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@@ -170,9 +170,9 @@ static void CreateSndWnd() {
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static DWORD GetSpeechDurationTime() {
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if (!speechSound || !speechSound->pSeek) return 0;
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speechSound->pSeek->SetTimeFormat(&TIME_FORMAT_MEDIA_TIME);
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__int64 outVal;
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__int64 outVal = -1;
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speechSound->pSeek->GetDuration(&outVal);
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return static_cast<DWORD>(outVal / 10000000) + 1;
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return (outVal != -1) ? static_cast<DWORD>(outVal / 10000000) + 1 : 0;
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}
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static DWORD GetSpeechPlayingPosition() {
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@@ -860,8 +860,8 @@ void Sound::init() {
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}
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int sBuff = GetConfigInt("Sound", "NumSoundBuffers", 0);
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if (sBuff > 0 && sBuff <= 32) {
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SafeWrite8(0x451129, (BYTE)sBuff);
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if (sBuff > 0) {
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SafeWrite8(0x451129, (sBuff > 32) ? (BYTE)32 : (BYTE)sBuff);
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}
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if (GetConfigInt("Sound", "AllowSoundForFloats", 0)) {
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@@ -384,8 +384,8 @@ static void TimeLimitPatch() {
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0x4A34EF, // inc_game_time_
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0x4A3547 // inc_game_time_in_seconds_
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});
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SafeMemSet(0x4A34F4, 0x90, 16);
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SafeMemSet(0x4A354C, 0x90, 16);
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SafeMemSet(0x4A34F4, CodeType::Nop, 16);
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SafeMemSet(0x4A354C, CodeType::Nop, 16);
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} else {
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SafeWrite8(0x4A34EC, limit);
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SafeWrite8(0x4A3544, limit);
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