Added a new hook: HOOK_STDPROCEDURE

Optimized execution for global/hook scripts.
This commit is contained in:
NovaRain
2019-09-11 12:40:18 +08:00
parent e55a4f95d2
commit 693b78f9db
12 changed files with 94 additions and 28 deletions
+1
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@@ -62,6 +62,7 @@
#define HOOK_SUBCOMBATDAMAGE (37)
#define HOOK_SETLIGHTING (38)
#define HOOK_SNEAK (39)
#define HOOK_STDPROCEDURE (40)
//Valid arguments to list_begin
#define LIST_CRITTERS (0)
+13 -6
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@@ -10,8 +10,6 @@ To aid in mods compatibility, avoid using hs_xxx .int scripts. Instead it is rec
Example setup for a hook-script based mod:
procedure tohit_hook_handler begin
display_msg("Modifying hit_hook " + get_sfall_arg);
set_hit_chance_max(100);
@@ -25,8 +23,6 @@ procedure start begin
end
There are script functions available, specific to hook scripts:
> int init_hook()
@@ -48,7 +44,7 @@ Changes argument value. The argument number (argnum) is 0-indexed. This is usefu
Used from a normal global script if you want to run it at the same point a full hook script would normally run. In case of this function, "start" proc will be executed in a current global script. You can use all above functions like normal.
> void register_hook_proc(int hook, procedure proc)
The same as register_hook, except that you specifically define which procedure in the current script should be called as a hook (instead of "start"). Pass procedure the same as how you use dialog option functions. This IS the recommended way to use hook scripts, as it gives both modularity (each mod logic in a separate global script, no conflicts if you don't use "hs_*.int" scripts) and flexibility (you can place all related hook scripts for specific mod in a single script!).
The same as register_hook, except that you specifically define which procedure in the current script should be called as a hook (instead of "start" by default). Pass procedure the same as how you use dialog option functions. This IS the recommended way to use hook scripts, as it gives both modularity (each mod logic in a separate global script, no conflicts if you don't use "hs_*.int" scripts) and flexibility (you can place all related hook scripts for specific mod in a single script!).
NOTE: you can hook several scripts to a single hook point, for example if it's different mods from different authors or just some different aspects of one larger mod. In this case scripts are executed in reverse order of how they were registered. When one of the scripts in a chain returns value with "set_sfall_return", the next script may override this value if calls "set_sfall_return" again. Sometimes you need to multiply certain value in a chain of hook scripts.
Example: let's say we have a Mod A which reduces all "to hit" chances by 50%. The code might look like this:
@@ -336,7 +332,6 @@ int arg4 - Type of hook (0 - when subtracting ammo after single shot attack,
int ret1 - new ammo cost value (set to 0 for unlimited ammo)
-------------------------------------------
HOOK_KEYPRESS (hs_keypress.int)
@@ -633,3 +628,15 @@ Critter arg3 - the critter (usually dude_obj)
int ret1 - overrides the result of the Sneak check
int ret2 - overrides the duration time for the current result
-------------------------------------------
HOOK_STDPROCEDURE (hs_stdprocedure.int)
Runs once every time before executing the standard procedure (handler) in the script of an object.
int arg1 - number of the standard script handler (see define.h, except: start, critter_p_proc, and map_update_p_proc)
Obj arg2 - the object connected to the executed script (self_obj)
Obj arg3 - the object that called this handler (source_obj, can be 0)
int ret1 - pass -1 to cancel the execution of the handler
+3 -2
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@@ -107,7 +107,7 @@ static void CritTableLoad() {
memcpy(&baseCritTable[38], fo::var::pc_crit_succ_eff, 6 * 9 * sizeof(fo::CritInfo)); // PC crit table
if (mode == 3) {
dlog(" and CriticalOverrides.ini (new fmt)", DL_CRITICALS);
dlogr(" and CriticalOverrides.ini (new fmt)", DL_CRITICALS);
char buf[32], buf2[32], buf3[32];
for (int critter = 0; critter < Criticals::critTableCount; critter++) {
sprintf_s(buf, "c_%02d", critter);
@@ -129,8 +129,9 @@ static void CritTableLoad() {
}
}
}
} else {
dlog("\n", DL_CRITICALS);
}
dlog("\n", DL_CRITICALS);
}
}
+1
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@@ -84,6 +84,7 @@ static HooksInjectInfo injectHooks[] = {
{HOOK_SUBCOMBATDAMAGE, Inject_SubCombatDamageHook, false}, // replace the code logic
{HOOK_SETLIGHTING, Inject_SetLightingHook, false},
{HOOK_SNEAK, Inject_SneakCheckHook, false},
{HOOK_STDPROCEDURE, Inject_ScriptProcedureHook, false},
};
bool HookScripts::injectAllHooks;
+1
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@@ -66,6 +66,7 @@ enum HookType
HOOK_SUBCOMBATDAMAGE = 37,
HOOK_SETLIGHTING = 38,
HOOK_SNEAK = 39,
HOOK_STDPROCEDURE = 40,
HOOK_COUNT
};
+1 -1
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@@ -102,7 +102,7 @@ static void _stdcall RunSpecificHookScript(HookScript *hook) {
if (hook->callback != -1) {
fo::func::executeProcedure(hook->prog.ptr, hook->callback);
} else {
RunScriptProc(&hook->prog, fo::ScriptProc::start);
hook->callback = RunScriptStartProc(&hook->prog); // run start
}
}
+46
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@@ -235,6 +235,47 @@ skip:
}
}
static DWORD __fastcall StdProcedureHook_Script(long numHandler, fo::ScriptInstance* script, DWORD procTable) {
BeginHook();
argCount = 3;
args[0] = numHandler;
args[1] = (DWORD)script->selfObject;
args[2] = (DWORD)script->sourceObject;
RunHookScript(HOOK_STDPROCEDURE);
if (cRet > 0) {
long retval = rets[0];
if (retval == -1) procTable = retval;
}
EndHook();
return procTable;
}
static void __declspec(naked) ScriptStdProcedureHook() {
using namespace fo::ScriptProc;
__asm {
mov eax, [eax + 0x54]; // Script.procedure_table
test eax, eax;
jle end;
cmp ecx, critter_p_proc;
je skip;
cmp ecx, map_update_p_proc;
je skip;
cmp ecx, start;
jle skip;
push ecx;
push eax; // procTable
mov edx, esi; // script
call StdProcedureHook_Script; // ecx - numHandler
pop ecx;
skip:
test eax, eax;
end:
retn;
}
}
void Inject_UseObjOnHook() {
HookCalls(UseObjOnHook, { 0x49C606, 0x473619 });
@@ -264,6 +305,10 @@ void Inject_SetLightingHook() {
MakeCall(0x47A934, SetMapLightHook, 1);
}
void Inject_ScriptProcedureHook() {
MakeCall(0x4A491F, ScriptStdProcedureHook);
}
void InitObjectHookScripts() {
LoadHookScript("hs_useobjon", HOOK_USEOBJON);
@@ -271,6 +316,7 @@ void InitObjectHookScripts() {
LoadHookScript("hs_useanimobj", HOOK_USEANIMOBJ);
LoadHookScript("hs_descriptionobj", HOOK_DESCRIPTIONOBJ);
LoadHookScript("hs_setlighting", HOOK_SETLIGHTING);
LoadHookScript("hs_stdprocedure", HOOK_STDPROCEDURE);
}
}
+1
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@@ -9,4 +9,5 @@ namespace sfall
void Inject_UseAnimateObjHook();
void Inject_DescriptionObjHook();
void Inject_SetLightingHook();
void Inject_ScriptProcedureHook();
}
+21 -15
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@@ -57,17 +57,13 @@ std::string ScriptExtender::iniConfigFolder;
struct GlobalScript {
ScriptProgram prog;
int startProc; // position of the 'start' procedure in the script
int count;
int repeat;
int mode; //0 - local map loop, 1 - input loop, 2 - world map loop, 3 - local and world map loops
int mode; // 0 - local map loop, 1 - input loop, 2 - world map loop, 3 - local and world map loops
GlobalScript() {}
GlobalScript(ScriptProgram script) {
prog = script;
count = 0;
repeat = 0;
mode = 0;
}
//GlobalScript() {}
GlobalScript(ScriptProgram script) : prog(script), startProc(-1), count(0), repeat(0), mode(0) {}
};
struct ExportedVar {
@@ -433,10 +429,8 @@ void AddProgramToMap(ScriptProgram &prog) {
}
ScriptProgram* GetGlobalScriptProgram(fo::Program* scriptPtr) {
for (std::vector<GlobalScript>::iterator it = globalScripts.begin(); it != globalScripts.end(); it++) {
if (it->prog.ptr == scriptPtr) return &it->prog;
}
return nullptr;
SfallProgsMap::iterator it = sfallProgsMap.find(scriptPtr);
return (it == sfallProgsMap.end()) ? nullptr : &it->second ; // prog
}
bool _stdcall IsGameScript(const char* filename) {
@@ -458,6 +452,7 @@ static void LoadGlobalScriptsList() {
if (prog.ptr) {
dlogr(" Done", DL_SCRIPT);
GlobalScript gscript = GlobalScript(prog);
gscript.startProc = prog.procLookup[fo::ScriptProc::start]; // get 'start' procedure position
globalScripts.push_back(gscript);
AddProgramToMap(prog);
// initialize script (start proc will be executed for the first time) -- this needs to be after script is added to "globalScripts" array
@@ -553,9 +548,20 @@ void RunScriptProc(ScriptProgram* prog, long procId) {
}
}
int RunScriptStartProc(ScriptProgram* prog) {
fo::Program* sptr = prog->ptr;
int procNum = prog->procLookup[fo::ScriptProc::start];
if (procNum != -1) {
fo::func::executeProcedure(sptr, procNum);
}
return procNum;
}
static void RunScript(GlobalScript* script) {
script->count = 0;
RunScriptProc(&script->prog, fo::ScriptProc::start); // run "start"
if (script->startProc != -1) {
fo::func::executeProcedure(script->prog.ptr, script->startProc); // run "start"
}
}
/**
@@ -599,8 +605,8 @@ static void RunGlobalScriptsOnWorldMap() {
static DWORD _stdcall HandleMapUpdateForScripts(const DWORD procId) {
if (procId == fo::ScriptProc::map_enter_p_proc) {
// map changed, all game objects were destroyed and scripts detached, need to re-insert global scripts into the game
for (SfallProgsMap::iterator it = sfallProgsMap.begin(); it != sfallProgsMap.end(); it++) {
fo::func::runProgram(it->second.ptr);
for (std::vector<GlobalScript>::const_iterator it = globalScripts.cbegin(); it != globalScripts.cend(); it++) {
fo::func::runProgram(it->prog.ptr);
}
} else if (procId == fo::ScriptProc::map_exit_p_proc) onMapExit.invoke();
+2
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@@ -90,6 +90,8 @@ void RunScriptProc(ScriptProgram* prog, const char* procName);
// execute script proc by procId from define.h
void RunScriptProc(ScriptProgram* prog, long procId);
int RunScriptStartProc(ScriptProgram* prog);
void AddProgramToMap(ScriptProgram &prog);
ScriptProgram* GetGlobalScriptProgram(fo::Program* scriptPtr);
+1 -1
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@@ -184,7 +184,7 @@ static SfallOpcodeInfo opcodeInfoArray[] = {
{0x260, "reg_anim_turn_towards", sf_reg_anim_turn_towards, 3, false, {ARG_OBJECT, ARG_INT, ARG_INT}},
{0x261, "metarule2_explosions", sf_explosions_metarule, 3, true, {ARG_INT, ARG_INT, ARG_INT}},
{0x262, "register_hook_proc", sf_register_hook, 2, false, {ARG_INT, ARG_ANY}},
{0x262, "register_hook_proc", sf_register_hook, 2, false, {ARG_INT, ARG_INT}},
{0x263, "power", sf_power, 2, true, {ARG_NUMBER, ARG_NUMBER}},
{0x264, "log", sf_log, 1, true, {ARG_NUMBER}},
{0x265, "exponent", sf_exponent, 1, true, {ARG_NUMBER}},
+3 -3
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@@ -16,7 +16,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <map>
#include <unordered_map>
#include <math.h>
#include "..\main.h"
@@ -40,7 +40,7 @@ static DWORD ViewportY;
struct levelRest {
char level[4];
};
std::map<int, levelRest> mapRestInfo;
std::unordered_map<int, levelRest> mapRestInfo;
static bool restMap;
static bool restMode;
@@ -490,7 +490,7 @@ void PipBoyAutomapsPatch() {
void Worldmap::SaveData(HANDLE file) {
DWORD sizeWrite, count = mapRestInfo.size();
WriteFile(file, &count, 4, &sizeWrite, 0);
std::map<int, levelRest>::iterator it;
std::unordered_map<int, levelRest>::iterator it;
for (it = mapRestInfo.begin(); it != mapRestInfo.end(); it++) {
WriteFile(file, &it->first, 4, &sizeWrite, 0);
WriteFile(file, &it->second, sizeof(levelRest), &sizeWrite, 0);