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Renamed some object flags
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@@ -2,8 +2,10 @@
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#ifndef DEFINE_EXTRA_H
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#define DEFINE_EXTRA_H
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#define PID_PLAYER (16777216)
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/* Combat Flags */
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#define DAM_PRESERVE_FLAGS 0x80000000 // keep the existing result flags when setting new flags in attack_complex (for sfall)
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#define DAM_PRESERVE_FLAGS (0x80000000) // keep the existing result flags when setting new flags in attack_complex (for sfall)
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#define BODY_HIT_HEAD (0)
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#define BODY_HIT_LEFT_ARM (1)
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@@ -67,12 +69,12 @@
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#define ATKMODE_SEC_FLAME 128 // 0x00000080
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/* Object flags for get/set_flags */
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#define FLAG_MOUSE_3D (0x1)
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#define FLAG_WALKTHRU (0x4)
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#define FLAG_HIDDEN (0x1)
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#define FLAG_NOSAVE (0x4)
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#define FLAG_FLAT (0x8)
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#define FLAG_NOBLOCK (0x10)
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#define FLAG_LIGHTING (0x20)
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#define FLAG_TEMP (0x400)
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#define FLAG_NOREMOVE (0x400)
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#define FLAG_MULTIHEX (0x800)
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#define FLAG_NOHIGHLIGHT (0x1000)
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#define FLAG_USED (0x2000)
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@@ -105,6 +107,9 @@
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#define CFLG_NOKNOCKBACK 16384 // 0x00004000 - Knock (cannot be knocked back)
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#define CFLG_NOKNOCKDOWN CFLG_NOKNOCKBACK // obsolete
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/* Door flags */
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#define FLAG_WALKTHRU (0x4)
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/* Window flags */
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#define WIN_FLAG_DONTMOVE (0x2) // does not move the window to the foreground when clicking on the window
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#define WIN_FLAG_MOVEONTOP (0x4) // places the window on top of other windows
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@@ -351,6 +356,8 @@
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#define OBJ_DATA_MISC_FLAGS (0x38)
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#define OBJ_DATA_PID (0x64)
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#define OBJ_DATA_CID (0x68) // combat ID, used by critters in savegame (don't change while in combat)
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#define OBJ_DATA_LIGHT_DISTANCE (0x6C)
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#define OBJ_DATA_LIGHT_INTENSITY (0x70)
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#define OBJ_DATA_SID (0x78) // script ID
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#define OBJ_DATA_SCRIPT_INDEX (0x80) // script index number in scripts.lst
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// items
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