Added MapGridToggleKey debug option from 4.x

Fixed db_init function wrapper.
Minor edits to ddraw.ini.
This commit is contained in:
NovaRain
2021-12-21 09:51:09 +08:00
parent 97f3d3eb5f
commit 68389d9474
10 changed files with 45 additions and 10 deletions
+9 -5
View File
@@ -2,7 +2,7 @@
;v3.8.33
[Main]
;Change to 1 if you want to use command line args to tell sfall to use another ini file
;Set to 1 if you want to use command line args to tell sfall to use another ini file
;This option is always enabled in 4.3.3/3.8.33 or later. The information is left for reference only
UseCommandLine=0
@@ -158,7 +158,7 @@ BackgroundMouse=0
SpeedModKey=-1
;A key to press to toggle the speed tweak on or off
;Specify 0 if you don't want a toggle key, or a DX scancode otherwise
;Set to 0 if you don't want a toggle key, or a DX scancode otherwise
SpeedToggleKey=0
;The keys corresponding to the 10 speed slots
@@ -249,8 +249,8 @@ WorldMapEncounterFix=0
WorldMapEncounterRate=5
;The number of slots available in the locations list panel of the world map
;Set to 0 to leave unchanged. 17 is default.
;Setting this greater than 17 requires a replacement background FRM, or you'll get glitched graphics
;Set to 0 to leave the default unchanged (i.e. 17). The maximum is 127
;Setting this greater than 17 requires a replacement WMTABS.frm file in art\intrface\, or you'll get glitched graphics
WorldMapSlots=0
;To start a new game somewhere other than artemple.map, uncomment the next line and set it to the map you want to load
@@ -831,7 +831,7 @@ AllowUnsafeScripting=0
;Does not require sfall debugging mode
SkipSizeCheck=0
;Change to 1 to skip the compatibility mode check
;Set to 1 to skip the compatibility mode check
SkipCompatModeCheck=0
;Fallout 2 Debug Patch
@@ -854,6 +854,10 @@ DebugMode=0
;Set to 1 to hide error messages in debug output when a null value is passed to the function as an object
HideObjIsNullMsg=0
;A key to press to toggle the display of the hex grid on the map on or off
;Set to 0 to disable, or a DX scancode otherwise
MapGridToggleKey=0
;Set to 1 to stop Fallout from deleting non read-only protos at startup
;Has pretty nasty side effects when saving/reloading, so don't use for regular gameplay
DontDeleteProtos=0