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Backported three more hooks from 4.1:
* USESKILLON, ONEXPLOSION, SETLIGHTING. Backported PartyMemberSkillFix option from 4.1. Updated documents.
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@@ -762,6 +762,13 @@ AIBestWeaponFix=1
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;chem_primary_desire also works as a priority list of drug items the NPC will try to pick up in combat when they are on the ground
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AIDrugUsePerfFix=0
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;Set to 1 to fix the bug of using First Aid/Doctor skills when using them on the player
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;This will cause the party member to perform First Aid/Doctor skills when you use them on the player, but only if
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;the player is standing next to the party member
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;Note that because the related engine function is not fully implemented, enabling this option without a global script
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;that overrides First Aid/Doctor functions has very limited usefulness
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PartyMemberSkillFix=0
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;Overrides the global variable number used to show the special death message of the Modoc toilet explosion
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;Set to -1 to disable the special death message when the global variable is set
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SpecialDeathGVAR=491
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@@ -60,6 +60,10 @@
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#define HOOK_USEANIMOBJ (32)
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#define HOOK_EXPLOSIVETIMER (33)
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#define HOOK_DESCRIPTIONOBJ (34)
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#define HOOK_USESKILLON (35)
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#define HOOK_ONEXPLOSION (36)
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//#define HOOK_SUBCOMBATDAMAGE (37) // unimplemented
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#define HOOK_SETLIGHTING (38)
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#define HOOK_SNEAK (39)
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#define HOOK_STDPROCEDURE (40)
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#define HOOK_STDPROCEDURE_END (41)
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@@ -679,6 +679,57 @@ int ret0 - a pointer to the new text received by using the get_string_pointe
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-------------------------------------------
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#### `HOOK_USESKILLON (hs_useskillon.int)`
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Runs before using any skill on any object. Lets you override the critter that uses the skill.
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__NOTE:__ The user critter can't be overridden when using Steal skill.
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```
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Critter arg0 - the user critter (usually dude_obj)
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Obj arg1 - the target object/critter
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int arg2 - skill being used
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int ret0 - a new critter to override the user critter. Pass -1 to cancel the skill use, pass 0 to skip this return value
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int ret1 - pass 1 to allow the skill to be used in combat (only for dude_obj or critter being controlled by the player)
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```
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-------------------------------------------
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#### `HOOK_ONEXPLOSION (hs_onexplosion.int)`
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Runs when Fallout is checking all the tiles within the explosion radius for targets before an explosion occurs.\
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The tile checking will be interrupted when 6 additional targets (critters) are received.
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```
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int arg0 - event type: 1 - when checking objects within the explosion radius without causing damage (e.g. the player drops an active explosive), 0 - otherwise
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Critter arg1 - the attacker
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int arg2 - the tile on which the explosion occurs
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int arg3 - checked tile within the explosion radius
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Obj arg4 - first found object on the checked tile as an additional target
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Critter arg5 - the target critter, may be 0 or equal to the attacker
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int arg6 - 1 when using throwing weapons (e.g. grenades), 0 otherwise
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int ret0 - overrides the found object on the checked tile, pass 0 to skip the object
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```
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-------------------------------------------
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#### `HOOK_SETLIGHTING (hs_setlighting.int)`
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Runs before setting the light level for an object or a map. You can override the result.
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```
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Obj arg0 - the object being set, or -1 when setting the light level for a map
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int arg1 - the light intensity
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int arg2 - the light radius, or -1 when setting the light level for a map
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int ret0 - overrides the light intensity. Intensity range is from 0 to 65536
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int ret1 - overrides the light radius. Radius range is from 0 to 8 (works only for the object)
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```
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-------------------------------------------
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#### `HOOK_SNEAK (hs_sneak.int)`
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Runs when the Sneak skill is activated, or when the game rolls another Sneak check after the duration for the current one is over.\
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